Jiro
Jun 18, 2013 16:48:05 GMT -7
Post by Jiro verluck on Jun 18, 2013 16:48:05 GMT -7
Basic Information
images2.fanpop.com/image/photos/9800000/Katana-anime-guys-9867958-348-500.jpg
Name: Jiro verluck
Bloodlimit: none
Height: 5'9"
Weight: 140lbs
Age: 20
Gender: Male
Alignment:Evil, lawful
Birth Country: Land of rivers
Village: Hidden grass
Special:
Specialist Genjutsu specialist
Specialist Ninjutsu specialist
Clan non- specialist
Taijutsu non- specialist
Weapons
Primary Weapon:
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Secondary Items:
Secondary Items:
Kunaix10 (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Grenade: Stunx5
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A stun grenade, also known as a flash-bang, is a nonlethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses.
Special: ---
Drawback: May harm the user if not thrown right.
Description: A stun grenade, also known as a flash-bang, is a non-lethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear which also lasts approximately 5 seconds until the ear restores itself to its normal, un-stimulated state. The flash bang has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Incendiaryx5
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Non-Weapon Items
- Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 13 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
mental though process- Jiro puts himself, squad, or lover first. Using anything he can to further his own needs or his own interests in someone else. Stealing, to bribing his way into a place to eat, if he has a date. Never killing a child himself, or a helpless person.
Pride-Having been alone Jiro sees thievery, pickpocketing, or lock picking a mark of pride. Being capable of fending for himself and loved one even when he has no means to buy it with. But what he considers most prideful, is that he can do it without getting caught seeming like a legit provider to his partner. Taking more pride in his swordsmanship then himself. Jiro trained for days; losing a sword fight was the worst thing he could go through.
Joy- Jiro loves seeing the helpless suffer, even die in pain. If his future partner put herself in harms way to protect the weak, the capable but worthless. He would have no choice put to slay he foolish mortal who dare lay a hand on her. Willing to preform the deadliest task to ensure his loved ones (partner) safety. Which would provide the joy of bloodshed. Talking and relaxing is a new joyful process Jiro found when he was traveling.
Sadness- Being alone, but never showing it. bright hot days with no shade; and crowded streets make for a un-pleasurable walk.
Appearance:
Head- Round with a clean complexion, with deep blue eyes. Orange hair falling to his shoulders. Slim fragile glasses so he can see clearly. His eyes hold a calm cautious look to them.
Clothing- A black T shirt, under a white coat. Layered with a black fur scarf. Orange patch on his left breast of the hidden cloud village. A orange-ish brown like strap across his upper body that hold his katana. Black gloves cover his hands; white pants cover his legs and brown boots cover his feet to his shins. A red piece of cloth for the bloodshed, he'll shed for his lover when he has one. it'll be placed upon her.
Body- Jiro is a well built man capable of moving support beams, and heavy lifting. Abs hard like a rock, and arms sized to dent a steel door with a single punch. A sleight tan covers his whole body, with (outstanding blue eyes as mentioned) eyes to only brighten his skin.
Ears- slim evenly placed, and spaced. pointy at the top like an elfs; and has no earings at all.
Nose- average sized, with complimenting nostrils. A scar that trail from the bottom of his left nostril to his left eyebrow.
Hair- Jiro has thick, medium, or shoulder length hair. Orange naturally it rests over his forehead almost to his eyes.With the back of his hair in a ponytail.
When he is off duty Jiro wears a black T shirt with white cargo shorts. His katana strapped at his left side of his waist.
Background:
Shattering glass and knives were thrown across the room. "You useless bastard" His father yelled as he flickered and stabbed his own son in the right leg at the age of seven. Unable to use water style ninjutsu and stealing just to feed his own body so he could train to become stronger. Being old Jiro's father had bad joint damage so his mom healed his father first before her own son; as he slowly bled out on their kitchen floor.
One night Jiro left his house to steal weapons, food, and money so he could leave. As he came across his house it was gone, nothing but ash remained. So now seven years old he fled and ran far away to live out the rest of his life in secrecy. and IN FEAR HE MAY HAVE CAUSED HIS OWN families death. wondering, training his swordsmanship against animals, and wild bandits; getting cut leaving scars all over his body. years passed Jiro was about nine or ten, he came upon the hidden grass village and was taken in after extensive interrogation to make sure he wasn't a spy. Quickly learning he wasn't a spy but a scared young boy with capable survival skills, and ways of getting items without being caught with a success rate higher then normal shinobi.
Akura trained under the cloud ninja and lived among them when he was eighteen with little to remember and also to learn he focused on what he could improve upon as he grew up. Just becoming a official shinobi for the hidden grass village; Jiro now resides on the streets as he can't afford a home. Nobody would hire a lone shinobi without prior history which the higher shinobi didn't have on him he was a fresh rookie at the age of twenty.
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Raiton: Jibashi (Lightning Element: Electromagnetic Murder)
Rank: C
Skill: Ninjutsu
Effect: A lightning jutsu that travels along the ground towards an enemy.
Special: Boar, Ram, Snake
Drawback: Can only travel across earth and water. There is a maximum range of 10 meters and can be dodged if seen approaching.
Description: After forming handseals, the user creates a wave of electricity in their hands and shoots it into the ground. This jutsu can vary in power from a small surge to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.
Limit: Must know Lightning Release.
Lightning Release · Jolt Clamp [Raiton · Yusuburu Kasugai No Jutsu]
Rank: "C" Rank
Skill: NinJutsu
Effect: A Technique used to where a user is capable of paralyzing an opponent depending on where the user touches in which paralyzes a limb of the body.
Special: "Handseals"
Drawback: ---
Description: The user concentrates an electrical current along the palm of their hand. By doing so the user is capable of pushing fourth and must grab upon the opponent in a rough like manner. Doing so the electrical current pushes against the muscles of the body of the user which temporarily paralyzes the limb or section of which was touched for Two Rounds.
Limit: Must have the Lightning Release
Raiton - Rakurai Shuryuu (Lightning Style - Lightning Stream)
Rank: "D" - "C"
Skill: Ninjutsu
Effect: The user creates a steady stream of electricity against a single target.
Special: Ox - Monkey - Dog - Dragon
Drawback: "D" Rank require both hands. "C" Rank requires one hand.
Description: After forming the needed hand seals the user will create a fist sized orb of electricity and thrust it at a single target as a steady stream of electricity. At "D" Rank the lightning is only capable of knock a target back and inflict minor burns, and could reach a maximum range of 5 meters. At "C" Rank the lightning is able to cause first degree burns and numbness to the affected area, and reach a maximum range of 10 meters.
Limit: Lightning Release
Pattern Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No Limitation
Glamour Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Glamor kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Glamor Perception.
Description: Glamour Perception changes a person's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear. This means a person could hear something that is not there, feel something that is not there, taste something that is not there, see something that is not there. Glamour are basically hallucinations, delusions, making someone feel, see, taste, smell, or hear something that is not there, or make something not exist while being there. Glamour is illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation.
Shadow Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Shadow kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Shadow Perception.
Description: Shadow Perception deals with the perception of void, what is not seen hidden within the shadows. The Mind sees through lights, and then through shadows. As some say, they say that the greatest fear, is the fear of the unknown. The Shadow Perception works differently then that of the Nara clan as the Nara Clan works and focuses on mainly their own shadow, as well as the shadows that their shadow touches. The Nara clan is Ninjutsu. The Shadow Perception is the fifth basic as it deals with the understanding of what the mind sees it sees and what the mind hears it hears. Shadows is an unknown force that has plagued the mind throughout existence in which one feels they have seen a figure that is not really there, a shape that is not truly its shape. The Shadow Perception brings these shapes alive in an illusionary form, making the mind feel, and believe it is real. This is why it is called the Shadow Perception.
Limit: No Limit
Charm Person
Rank: "C"
Skill: GenJutsu
Effect: This charm GenJutsu makes a human creature regards the user as a friendly person.
Special: "Handseals"
Drawback: If a person is currently being threatened or attacked by the user or by any allies of the user gains a 30% increase in using a Kai technique that will dispel the GenJutsu. If a user attacked an opponent before there is a 20% increase chance the user is able to break the GenJutsu.
Description: The GenJutsu does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must convince an opponent to do something it does not normally do. If a User tells an opponent to do something that it does not do normally such as killing an alley will end the GenJutsu. An affected opponent never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the GenJutsu. You must speak the opponent's language to communicate your commands, or else be good at pantomiming. This technique works within a single straight distance of 8 meters, and only increases by two meters per class level.
Limit: Must know the Charm Perception.
images2.fanpop.com/image/photos/9800000/Katana-anime-guys-9867958-348-500.jpg
Name: Jiro verluck
Bloodlimit: none
Height: 5'9"
Weight: 140lbs
Age: 20
Gender: Male
Alignment:Evil, lawful
Birth Country: Land of rivers
Village: Hidden grass
Special:
Specialist Genjutsu specialist
Specialist Ninjutsu specialist
Clan non- specialist
Taijutsu non- specialist
Weapons
Primary Weapon:
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Secondary Items:
Secondary Items:
Kunaix10 (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Grenade: Stunx5
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A stun grenade, also known as a flash-bang, is a nonlethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses.
Special: ---
Drawback: May harm the user if not thrown right.
Description: A stun grenade, also known as a flash-bang, is a non-lethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear which also lasts approximately 5 seconds until the ear restores itself to its normal, un-stimulated state. The flash bang has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Incendiaryx5
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Non-Weapon Items
- Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 13 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
mental though process- Jiro puts himself, squad, or lover first. Using anything he can to further his own needs or his own interests in someone else. Stealing, to bribing his way into a place to eat, if he has a date. Never killing a child himself, or a helpless person.
Pride-Having been alone Jiro sees thievery, pickpocketing, or lock picking a mark of pride. Being capable of fending for himself and loved one even when he has no means to buy it with. But what he considers most prideful, is that he can do it without getting caught seeming like a legit provider to his partner. Taking more pride in his swordsmanship then himself. Jiro trained for days; losing a sword fight was the worst thing he could go through.
Joy- Jiro loves seeing the helpless suffer, even die in pain. If his future partner put herself in harms way to protect the weak, the capable but worthless. He would have no choice put to slay he foolish mortal who dare lay a hand on her. Willing to preform the deadliest task to ensure his loved ones (partner) safety. Which would provide the joy of bloodshed. Talking and relaxing is a new joyful process Jiro found when he was traveling.
Sadness- Being alone, but never showing it. bright hot days with no shade; and crowded streets make for a un-pleasurable walk.
Appearance:
Head- Round with a clean complexion, with deep blue eyes. Orange hair falling to his shoulders. Slim fragile glasses so he can see clearly. His eyes hold a calm cautious look to them.
Clothing- A black T shirt, under a white coat. Layered with a black fur scarf. Orange patch on his left breast of the hidden cloud village. A orange-ish brown like strap across his upper body that hold his katana. Black gloves cover his hands; white pants cover his legs and brown boots cover his feet to his shins. A red piece of cloth for the bloodshed, he'll shed for his lover when he has one. it'll be placed upon her.
Body- Jiro is a well built man capable of moving support beams, and heavy lifting. Abs hard like a rock, and arms sized to dent a steel door with a single punch. A sleight tan covers his whole body, with (outstanding blue eyes as mentioned) eyes to only brighten his skin.
Ears- slim evenly placed, and spaced. pointy at the top like an elfs; and has no earings at all.
Nose- average sized, with complimenting nostrils. A scar that trail from the bottom of his left nostril to his left eyebrow.
Hair- Jiro has thick, medium, or shoulder length hair. Orange naturally it rests over his forehead almost to his eyes.With the back of his hair in a ponytail.
When he is off duty Jiro wears a black T shirt with white cargo shorts. His katana strapped at his left side of his waist.
Background:
Shattering glass and knives were thrown across the room. "You useless bastard" His father yelled as he flickered and stabbed his own son in the right leg at the age of seven. Unable to use water style ninjutsu and stealing just to feed his own body so he could train to become stronger. Being old Jiro's father had bad joint damage so his mom healed his father first before her own son; as he slowly bled out on their kitchen floor.
One night Jiro left his house to steal weapons, food, and money so he could leave. As he came across his house it was gone, nothing but ash remained. So now seven years old he fled and ran far away to live out the rest of his life in secrecy. and IN FEAR HE MAY HAVE CAUSED HIS OWN families death. wondering, training his swordsmanship against animals, and wild bandits; getting cut leaving scars all over his body. years passed Jiro was about nine or ten, he came upon the hidden grass village and was taken in after extensive interrogation to make sure he wasn't a spy. Quickly learning he wasn't a spy but a scared young boy with capable survival skills, and ways of getting items without being caught with a success rate higher then normal shinobi.
Akura trained under the cloud ninja and lived among them when he was eighteen with little to remember and also to learn he focused on what he could improve upon as he grew up. Just becoming a official shinobi for the hidden grass village; Jiro now resides on the streets as he can't afford a home. Nobody would hire a lone shinobi without prior history which the higher shinobi didn't have on him he was a fresh rookie at the age of twenty.
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Raiton: Jibashi (Lightning Element: Electromagnetic Murder)
Rank: C
Skill: Ninjutsu
Effect: A lightning jutsu that travels along the ground towards an enemy.
Special: Boar, Ram, Snake
Drawback: Can only travel across earth and water. There is a maximum range of 10 meters and can be dodged if seen approaching.
Description: After forming handseals, the user creates a wave of electricity in their hands and shoots it into the ground. This jutsu can vary in power from a small surge to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.
Limit: Must know Lightning Release.
Lightning Release · Jolt Clamp [Raiton · Yusuburu Kasugai No Jutsu]
Rank: "C" Rank
Skill: NinJutsu
Effect: A Technique used to where a user is capable of paralyzing an opponent depending on where the user touches in which paralyzes a limb of the body.
Special: "Handseals"
Drawback: ---
Description: The user concentrates an electrical current along the palm of their hand. By doing so the user is capable of pushing fourth and must grab upon the opponent in a rough like manner. Doing so the electrical current pushes against the muscles of the body of the user which temporarily paralyzes the limb or section of which was touched for Two Rounds.
Limit: Must have the Lightning Release
Raiton - Rakurai Shuryuu (Lightning Style - Lightning Stream)
Rank: "D" - "C"
Skill: Ninjutsu
Effect: The user creates a steady stream of electricity against a single target.
Special: Ox - Monkey - Dog - Dragon
Drawback: "D" Rank require both hands. "C" Rank requires one hand.
Description: After forming the needed hand seals the user will create a fist sized orb of electricity and thrust it at a single target as a steady stream of electricity. At "D" Rank the lightning is only capable of knock a target back and inflict minor burns, and could reach a maximum range of 5 meters. At "C" Rank the lightning is able to cause first degree burns and numbness to the affected area, and reach a maximum range of 10 meters.
Limit: Lightning Release
Pattern Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No Limitation
Glamour Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Glamor kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Glamor Perception.
Description: Glamour Perception changes a person's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear. This means a person could hear something that is not there, feel something that is not there, taste something that is not there, see something that is not there. Glamour are basically hallucinations, delusions, making someone feel, see, taste, smell, or hear something that is not there, or make something not exist while being there. Glamour is illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation.
Shadow Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Shadow kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Shadow Perception.
Description: Shadow Perception deals with the perception of void, what is not seen hidden within the shadows. The Mind sees through lights, and then through shadows. As some say, they say that the greatest fear, is the fear of the unknown. The Shadow Perception works differently then that of the Nara clan as the Nara Clan works and focuses on mainly their own shadow, as well as the shadows that their shadow touches. The Nara clan is Ninjutsu. The Shadow Perception is the fifth basic as it deals with the understanding of what the mind sees it sees and what the mind hears it hears. Shadows is an unknown force that has plagued the mind throughout existence in which one feels they have seen a figure that is not really there, a shape that is not truly its shape. The Shadow Perception brings these shapes alive in an illusionary form, making the mind feel, and believe it is real. This is why it is called the Shadow Perception.
Limit: No Limit
Charm Person
Rank: "C"
Skill: GenJutsu
Effect: This charm GenJutsu makes a human creature regards the user as a friendly person.
Special: "Handseals"
Drawback: If a person is currently being threatened or attacked by the user or by any allies of the user gains a 30% increase in using a Kai technique that will dispel the GenJutsu. If a user attacked an opponent before there is a 20% increase chance the user is able to break the GenJutsu.
Description: The GenJutsu does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must convince an opponent to do something it does not normally do. If a User tells an opponent to do something that it does not do normally such as killing an alley will end the GenJutsu. An affected opponent never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the GenJutsu. You must speak the opponent's language to communicate your commands, or else be good at pantomiming. This technique works within a single straight distance of 8 meters, and only increases by two meters per class level.
Limit: Must know the Charm Perception.