Kiron
Jul 20, 2008 12:49:05 GMT -7
Post by kiron on Jul 20, 2008 12:49:05 GMT -7
Name: Zack Zonzori
Age: 16
Height: 5.8'
Weight: 165
Gender: Male
Alignment: Chaotic Good
Birth Country: Fire
Village: Leaf
Special:
NinJutsu Techniques:
Taijutsu:
Shishi Rendan, Ž‚Žq˜A’e (Lion Combo)
Rank: "C" Rank
Skill: TaiJutsu
Effect: A Technique that is similar to that of Front Lotus with great Variations towards the technique, and yet not as dangerous to where they launch an opponent in the air, using an amount of combos on the enemy forcing them down to the very ground.
Special: ---
Drawback: Must launch the user into the air.
Description: What occurs is that the user attacks the opponent to launch them up high into the air. As they do so the user jumps afterwards to form up ahead of the opponent. The user then quickly kicks to his left side of the opponent striking the opponent's chest like area, but this is used as a diversion. The first attack is used in order to be blocked as the user quickly does a backhand strike towards the opponent's face, then a one straight punch to the gut of the opponent which sends then towards the ground. The user then finishes with a spinning kick where the user slams their left heel against the center of the opponent just as both hits the ground. This technique however may be changed up slightly to where a user may hit another location of the body, but the initial true hit of the heel is what makes this the Lion Combo.
Limit: Must be a TaiJutsu Specialist.
Konokha Senpu (Konoha Hurricane)
Rank: D
Skill: Taijutsu
Effect: Spinning quickly at an upward angle, the user kicks their opponent in the jaw sending them HIGH into the air and open for another attack.
Special: None
Drawback: Leaves the user open if they miss
Description: With a powerful spin kick at the opponent’s jaw, the user sends their opponent high into the air. This is a more effective way of sending opponents flying than Dynamic Entry.
Limit: Must know Gouken no Kamae
Konokha Senpu (Konoha Hurricane)
Rank: D
Skill: Taijutsu
Effect: Spinning quickly at an upward angle, the user kicks their opponent in the jaw sending them HIGH into the air and open for another attack.
Special: None
Drawback: Leaves the user open if they miss
Description: With a powerful spin kick at the opponent’s jaw, the user sends their opponent high into the air. This is a more effective way of sending opponents flying than Dynamic Entry.
Limit: Must know Gouken no Kamae
Explosive Impact Fist - Bakuyaku Shintou Genkotsu
Rank: C
Skill: Taijutsu
Effect: A powerful form of univesal Taijutsu techniques.
Special: None
Drawback: Takes a toll on the body expesialy the limbs
Description: A Powerful form of conventinal taijutsu forms. The user realeses a short-range burst of chakra on impact, this causes a small to large shock-wave that sends opponent back with ever powerful strike, adding in the users origanal strength and durability, a good combination. The draw back to this technique is the recoil from the shockwave, this causes pain in the impact area, fist, foot, knee or elbow. Depending on the users capability the shockwave can range from small, or large, able to send the oppoent back 10-15 yards and easily break bones in the oppoent, unfortunatley this also increases the probibility of breaking bones in the user, like knuckles and bones in the foot and arm etc.
Limit: Must be a Taijutsu specialist, must be phisically strong and durable
Konoha Senkou (Leaf Flash)
Rank: "D"
Skill: Taijutsu
Effect: Jumping flying roundhouse kick to the opponents head
Special: None
Drawback: If dodged user is open to attack.
Description: The user jumps forward rotating his hips to perform a flying roundhouse kick to the opponents head
Limit: Must know Goken No Kamae
Douyou Kobushi (Shaking Fist)
Rank: D
Skill: Taijutsu
Effect: Punching out with their palm, the attacker quivers the palm before hitting in order to do more damage
Special: None
Drawback: None
Description: Upon striking the opponent, one makes their fist vibrate slightly before impact to do more damage than a regular punch could do. This punch’s secret is in the vibration causing the internal organs to be vibrated/shocked. They bump around due to the movement and damage is caused.
Limit: Must know Gouken no Kamae:
Age: 16
Height: 5.8'
Weight: 165
Gender: Male
Alignment: Chaotic Good
Birth Country: Fire
Village: Leaf
Special:
ninjutsu specialist/ Tijutsu specialistSecondary Weapons:
Fire style
Water style
Gouken no Kamae (Iron fist stance)
Primary Weapon:
Weapon Pouch large (15 slots)
12 shrunken. = 4
6 kunai = 6
4 exploding tags = 2
2 smoke grenades = 1
2 light bomb = 2
Utility Pouch small (5 slots)
Wire 30 feet= 2 slots
On his left side is a three foot katana with a one foot blade. The hilt is made out of wood and is hollowed for the blade to go into. The handle of the sword itself is also made out of wood and when in the sheath it looks like a practice katana with no guard. Kiron is not a sword specilist as of right now. But he does know the way of the blade. Long Sword (Overview)Personality:
Rank: "C"
Type: Main
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer then three feet, to about four feet. These weapons range from any types of blades such as the the long Sword, the Claymore, the Falchion. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Kiron is a all around cheerful person who is always in a good mood. He is couris though and is pron to ask many questions. But he gains knowledge from the questions he asks. He has read books similar to The Art of War. He knows tactics and strategy. He is a slight tactician in the battle field and is a team player. He is prideful in his abilities, friends and his village. He is a person who loves to train and fight. Kiron is carefree sometimes but when it gets down to it whosoever makes him serious would be best to watch out.Appearance:
Kiron has blue colored eyes and his hair is dark blue and spiked back. He wears black army boots and black pants that are made of a strong light weight fabric. His shirt is a grey in the stomach and chest areas. On his short sleeves is a black line ontop and the grey gets darker as the spreads out. The sides being the darkest. His katana is on his back or either on his side at some times. His pautch is on the back of his pants.Bloodlimit:
NinJutsu Techniques:
GenJutsu Techniques
Katon - Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user is capable of spiting out, or emitting out a series of small fireballs in the size of a six inches to a foot in diameter to where the user is capable of hurling them towards the opponent.
Special: "Handseals"
Drawback: The user is only capable of hurling out five small fire balls towards the opponent at one time.
Description: The user performs a few quick handseals as they quickly take the same concept as that of the Goukakyuu no Jutsu. The user then spits out or hurls out up to five small sized fire balls towards the enemy. Each fire ball creates massive amounts of burns but does not burst forth in an explosion. As each fire ball makes contact with something they spread out the fire creating a more of an area effect within the fire. The user is capable of using this technique in conjunction with multiple secondary weapons such as kunais or shurikens. The opponent is uncapable of noticing the kunais or the shurikens until the very fire is extingwishes in mid air. This technique is used typically to hide or to be used as a diversion for more of a powerful technique.
Limit: Must have the Fire Release
Katon - Goukakyuu no Jutsu (Great Fireball Technique)
Rank: "C" "B" Rank
Skill: NinJutsu
Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities.
Special: "Handseals"
Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu.
Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is can not be moved or go anywhere else. This also means that the technique does not explode in a fieiry explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing even more devastating damage.
Limit: Must have the Fire Release
Katon - Ryuuka no Jutsu (Dragon Fire Technique)
Rank: "C" "B" Rank
Skill: NinJutsu
Effect: The user quickly performs a large creation of blindinf fire into the form of a large Dragon form. The Dragon must be used in the same concept as the Goukakyuu no Jutsu in which must be thrown by placing a hand in a circle form over the mouth of the user.
Special: "Handseals"
Drawback: This type of technique is better used if the opponent is binded down and unable to be moved.
Description: A Large creation is created as the user performs the neccessary handseals for the technique. As the user does so they raise their hand up over their mouth. By taking in a deep breathe the user fills their lungs with chakra to in which egnites the moment they blow the air out. As the user blows out the creation of fire is made taking the form of a giant dragon like creature. The Dragon is quickly hurled towards the opponent as the dragon swivles and swirves moving like that of a Chinese Dragon. When first learned the Dragon does not explode forth but the very flames oozes out spreading out in all directions that would wrap around the opponent in a blaze of glory. When the user learns the "B" Rank version the user is capable of pushing so much power into the technique to where when it touches the target it is needed it is egnited in a mass blaze of glory, creating a grand explosion.
Limit: Must have the Fire Release
Katon: Fire bullet Jutsu
Rank: B
Type: Ninjutsu
Effect: The user focuses chara into their mouth and forms hand seal for a fire technique the user then forms an ok looking shape with their hands the user akes a deep breath and sort of spits out the chakra in their mouth foring a white hot ball of fire. the fire goes at about 60 fps giving somone little time to react. after the jutsu is done the user would have shot about 7 "bullets" deppending on the persons level. the size of the bullet is 3 inches
"D" Class: 3 bullets
"C" Class: 5 bullets
"B" Class: 7 bullets
"A" Class: 9 bullets
Special: rat, tiger, boar, ram, dog, rooster, horse, snake, dragon
Drawback: Most unskilled users of this jutsu will get blisters or sever burns around their hands from shoting the fire also they may feel low on chakra or light headed.
Description: In the opponents eye all they see iss the user spit out a small white projectile. if it hits them it would burn through their entire body creating a three inch hole. no blood will pour out because this seals any wound even the ones it inflicts
Limit: Must have Katon: Fire release Skill
Katon: Daitou (Fire Element: Longsword)
Rank: "B" Rank
Skill: NinJutsu
Effect: The user concentrates their chakra along the palm of their hands. As the user does so they are capable of creating a longsword like weapon made out of fire out of the palm of their hand.
Special: "Handseals"
Drawback: This technique tends to burn the user's hands and is only capable of staying out for two rounds with a five round rest before the hands suffer great damage. For each round the user keeps the fire Blade out past the two rounds the user is unable to use that hand for ten rounds.
Description: The user creates a large blade made out of fire along the palm of their hands. The user does so by creating a few handseals and holds their hands near their body. Doing so the user takes in a deep breathe and begins to blow out the air towards the palm of his hands. As the user does so they blow in a straight line away from the user as the fire begins to formulate around the palm of the hand creating the large blade. This technique is capable of being used as a quick defensive style move, or may be used as a split offensive slashing attack.
Limit: Must have the Fire Release
Rank: "D" Rank
Skill: Ninjutsu
Effect: The user creates to small daggers made of fire that can be used for close combat. The daggers appear as if you are holding a dagger with the blade facing to your back.
Special: Ox, Dragon, Tiger
Drawback: ---
Description: The flame daggers are a variation of Katon: Daitou (Fire Release: Longsword). They are good for a close quarters fight with an enemy.
Limit: Must know Katon: Daitou jutsu before learning this jutsu.
Flame Sabers
Rank: “B" Rank
Skill: Ninjutsu
Effect: The user creates to three foot swords, made of fire, in each hand. The swords appear as the daggers do, underhanded. Upon contact with a surface, it would not be as hot as the Long Sword version, as it is 50% less in strength. After two, or three quick slashes in one spot the burn is equal to a first degree burn.
Special: Ox, Dragon, Tiger
Drawback: The draw backs are the same for this technique similar to the Long sword version. The sabers can only be held by both hand for 4 turns. For each turn held onto past that, the user can not use either hand for 10 turns. The way that the flames stay extended is by focusing a large sum of chakra from the hands, the flames will stay extended. Can not make hand signs. Imagine this, this technique uses up 20% of your chakra to keep active for the full four turns, 10% if you chose to only use if for half that time.
Description: After learning the Flame Daggers, you can further the training by learning to extend and push the flames outward. The flames reach a maximum length of three feet, normally. The flame daggers are fomed and by molding chakra into the hands and forcing it downward, the flames are extened. With extended "C" rank training the flames can be pushed up to four feet. With the extended training, the flames also become stronger. Making them 60% as powerful as the Long Sword version.
Limit: Must know Katon: Daitou jutsu before learning this jutsu and Flame Daggers. Must learn from Kiron.
Katon Kyuuka (Fire - Flame Sphere Technique)
Rank: "C" "B" "A" "S” Rank
Skill: NinJutsu
Effect: A Defensive technique to where the user concentrates on the chakra within their body. The user pushes the chakra out as they use the body heat within their very body to create a sphere of flaming heat all around the user in a grand radius. Depending on how well the user knows this technique is dependent on the distance, this technique can be used.
Special: "Handseals"
Drawback: If the user is capable of performing this technique twice in a battle or twice within every ten rounds, the user will collapse with fatigue and high temperature.
Description: This technique is used as a defensive style technique. The user concentrates on the chakra within their body and exerts out in a large blast. The chakra is pushed out in a blazing flame and creates a large amount of heat to be used as a defensive technique. The technique pushes or removes anything around the user, to allow the user an amount of space needed. When first learned the technique is capable of being pushed in a five-meter radius. Each Rank learned the technique increases in distance by ten meters. This would be the basis for all NinJutsu Specialists. However if the user is a Non NinJutsu Specialist the distance
only increases by five meters. If the user is a NinJutsu Master, the distance increases by fifteen meters.
Limit: Must have the Fire Release
Fire Style: Hot Ash Breath.
Rank: C
Skill: Ninjutsu
Effect: Allows the user to expel hot ash from their mouth onto their targets to cause great burns to their body.
Special: Dog, Dragon, Boar, Tiger
Drawback: The User could easily be caught within the technique, burning himself within the hot ash. This technique does not discriminate between friend and foe. Only lasts for one post before diminishing into the air.
Description: User forms the needed hand seals and focuses chakra to their throat and mouth. Inhaling, the user releases a large wave of steaming hot black ash from their mouth, out towards the opponent. The ash quickly covers an area of 10 meters wide and 20 meters in front of them, leaving the hot ash in a 30 meter Cone expelling from the user, 8 feet high into the air, in about 1 second. This ash hinders all sight while active, except DouJutsu. However only remains within the air for one turn (6 Seconds). This ash upon contact, will instantly burn whoever is caught within, leaving second degree burns (B Rank Damage) along the effected body parts.
Limit: Fire Release
Fire Style: Fire Gatling Technique
Rank: B
Skill: Ninjutsu
Effect: Rapidly projects about thirty bolts of fire from the mouth.
Special: Housenka no Jutsu + Dragon, Ram, Tiger at the end.
Drawback: If used in fast-paced combat, can result in the user burning the edges of their mouth, making it more difficult to use other fire jutsu that revolve around the mouth.
Description: The user performs the handseals, creating a faster and stronger version of the Housenka no Jutsu. This Fire Gatling technique launches out thirty Housenka-sized fireballs at the same speed at which the Housenka no Jutsu would release its’ smaller amount. The secret behind this speed is to release multiple bolts of fire at once instead of just one.
Limit: Housenka no Jutsu, Fire Release
Haisekishou
Rank: B
Skill: Ninjutsu
Effect: Surrounds the opponent in a fiery explosive attack
Special: *Hand seals*
Drawback: Clearly visible attack, someone else can detonate it as well.
Description: After performing the necessary handseals, the user will expel a cloud of dust in a cone shape from his mouth in a 20-meter diameter. The dust is highly flammable, and when the user clicks his teeth together, it will trigger the cloud of dust to explode, damaging whatever was trapped within it.
Limit: Fire Release
Katon: Hibashiri: (Fire Element: Racing Fire)
Rank: "C", "B"
Skill: NinJutsu
Effect: A Fire technique in which the user shoots out two streams of fire along each side of the user towards a group of enemies in which encircles around the enemy creating a wall of fire.
Special: "Handseals"
Drawback: ---
Description: The user first performs the handseals that they need. Then they slam their hands together as the user concentrates along the heat around them. Focusing their chakra, two streams of fire is launched from the user, one along the left, and another along the right. These streams shoot off towards multiple enemies. The user is capable of creating streams of fire within the distance of fifty meters, encircling enemies within twenty-meter radius. The fire is two meters in width as the height reaches up to five meters in the air as it spins violently trapping those within. This type of fire is used as an encasing Jutsu, capable of trapping the opponents inside using intensive heat for the enemy. This type of fire when first learned the user is capable of just encircling the enemies as the speed of the fire entraps the enemies within. When the user learns the "B" Rank version of this technique the user is capable of enclosing the Fire to burn the enemies within a ring of fire as it ends. This process takes one turn to do. This technique is also capable of being used to shoot out a ring of fire towards the opponents if the user wishes.
Limit: Must have the Fire Release
Fire Style: Explosion Gatling Technique
Rank: A
Skill: Ninjutsu
Effect: Creates thirty six-inch fireballs from the user’s mouth that rapidly fire outwards. Upon hitting a target, they create an explosion one foot in diameter.
Special: Fire Gatling Technique’s Handseals + Rabbit, Ox, Dragon
Drawback: Requires a lot of the user’s breath, leaving them winded for one turn after the technique is performed. It is possible to be caught within these explosions if they are shot too close to the user.
Description: The user performs the handseals, performing a variation of the Fire Gatling Technique. These fireballs rush outwards at a rapid pace, about five fireballs shot every second. These fireballs are about six inches in diameter. When a fireball strikes something solid, it will then explode, creating a small dome of fire about one foot in diameter.
Limit: Fire Gatling Technique, Fire Release
Emerald Dragon Fusion
Rank: A
Skill: NinJutsu
Effect: The Jutsu causes heavy damage and many burns across the opponent's body.
Special: Handseals: Dragon, Snake, Dog, Boar, Rabbit, Dragon
Drawback: The attack can only be used once every 2 days for that’s how long it requires the dragons to charge their power back up before they can perform the attack again.
Description: Red, Blue, Green, White, and Black chakra dragons emerge from the user's Chakra and spin into the air fusing themselves together to create a mixture of all the colors Chakra dragon. The Dragon's maw then opens and a deadly Chakra blast, a mixture of all the colors above blows out of its mouth and engulf the opponent in the deadly flame. It is a good attack for attacking multiple opponents also.
Limit: User must have the Fire Release
Katon - Goukakyuu no Jutsu (Great Fireball Technique)
Rank: "C" "B" Rank
Skill: NinJutsu
Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities.
Special: "Handseals"
Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu.
Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is can not be moved or go anywhere else. This also means that the technique does not explode in a fieiry explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing even more devastating damage.
Limit: Must have the Fire Release
Fire Style: Fire Bolt Technique
Rank: D
Skill: Ninjutsu
Effect: Shoots a very small ball of fire, no larger than a foot in diameter, towards a target.
Special: Rat, Ram, Tiger, extension of one hand
Drawback: When the seals are over, the user extends their hands, shooting the ball of fire from their fingertips, which after repeated use (3 or more times), causes singeing which can slow down the speed of which a user can perform handseals or other finger movements.
Description: The user performs the handseals, converting chakra within the hands into heat energy. The hands are then pointed towards a target and a small bolt of fire, no larger than a foot in diameter, leaves the hand and flies rapidly towards the opponent.
Limit: Fire Release
Fire Style: Fire Lance Technique
Rank: C
Skill: Ninjutsu
Effect: Sends a “beam” of fire towards the opponent, no longer than ten feet in length and no thicker than 10 inches.
Special: Dragon, Dog, Horse, Rabbit, Snake, Ox, Tiger, extending a hand.
Drawback: If used continuously (more than 3 times) then the hands will become singed, resulting in slower speed at forming handseals or other finger movements. Any drastic movement of the hand (i.e. more than a centimeter of movement from its original position) will result in the technique failing.
Description: The user performs the handseals and then extends their hand outwards. A lance of fire will rush out of the extended hand of the previously-listed dimensions and attempt to strike the target. The lance remains in contact with the user’s hand until put out.
Limit: Fire Release
Fire Style: Fire Spray Technique
Rank: C
Skill: Ninjutsu
Effect: Sends a cone of fire outwards, the maximum length of which is fifteen feet and maximum width is eight feet.
Special: Dragon, Rabbit, Horse, Monkey, Dog, Ram, Tiger
Drawback: The fire doesn’t last, meaning that if it catches nothing on fire the technique was worthless.
Description: The user performs the handseals and then rapidly exhales. A burst of flame will escape from the mouth, covering the dimensions listed previously. It is not aimed at the ground normally, for doing so limits the range of the technique. However, the flames are not long-lasting; they will be put out the moment the technique reaches its full length (which takes about four seconds of travel) unless they catch something on fire.
Limit: Fire Release
Suiton: Oxyhydro Conversion Technique
Rank: "B"
Skill: Ninjutsu
Effect: Converts oxygen and hydrogen in the air into water.
Special: Automatic when performing a water jutsu.
Drawback: It is easy to exceed your chakra level when creating large amounts of chakra- the amount of water needed will automatically be created when you cast a water jutsu when you are not aroud a water source. Therefore, if you cast a technique and you do not have enough chakra to cast both the technique and create the amount of water necessary,
Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source.
Limit: Must have 500 training points into techniques that focus only on Suiton no Jutsu. Once you have obtained 500 training points in Suiton techniques, they gain this technique automatically.
Kirigakure no Jutsu (Hidden Mist Skill)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special: "Handseals"
Drawback: ---
Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit: Water Release
Suiton: Mizu Kunai no Jutsu (Water Kunai)
Rank: “C”
Type: Ninjutsu
Effect: Creates Kunai, Shiruken, or Senbon out of water.
Special: "Handseals"
Description: The user creates Kunai, Shiruken, or Senbon out of water. The user can create a total of five kunai, fifteen shiruken, or twenty five senbon at once with the jutsu. After striking a solid object, they lose their shape about three seconds later,
Limit: Water Release
Suiton: Jougen (Water Style: Crescent Moon)
Rank: C Rank
Skill: Ninjutsu
Effect: Causes water to rise and split, forming two small, crecent-moon shapes. They are infused iwth chakra and can slice, and, with the user's command, by their hands, may move around and attempt to attack. They last two posts, and act like a normal sword, being they can block metal and such.
Special: "Handseals"
Drawback: The user cannot perform other jutsu as their hands are occupied. They will collapse after two posts.
Description: ---
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
Suiton - Haretsu Mizu-mari (Water Style - Exploding Water Ball)
Rank: "C"
Skill: Ninjutsu
Effect: The user creates a ball of water that explodes into cutting shards.
Special: "Handseals"
Drawback: If detonated too soon the shrapnel could harm the user.
Description: After performing the needed hand seals the user will draw up to three fist sized balls of water into the air. Once formed the user will use his/her will to move the orbs towards a target or group of targets and use his/her chakra to detonate them. When they explode they will send out shards and shrapnel of chakra-hardened water in all directions.
Limit: Water Release, Requires a water source
Suiton no Tate (Shield of Water)
Rank: "C"
Skill: Ninjutsu
Effect: The Suiton no Tate acts in a manner similar to the Suna no Tate. By using water and combining it with the users chakra, they can allow it to move around the body to deflect small incoming projectiles or even use it for techniques.
Special: "Handseals"
Drawback: The shield can not really block taijutsu attacks, constantly absorbs a very very small amount of chakra.
Description: Small currents of water flow around the body of the user, capable of deflecting small jutsu or even extinguishing C-rank or lower katon techniques . This jutsu activates automatically unless the user himself chooses to "disable" the ability in a situation. Does not acquire the awareness of the user to defend (can block strikes that the user can't see, like the sand shield has been known to do).
Limit: Water Release
Mizu Kyanon {Water release : Water Cannon}
Rank: “C”
Skill: Ninjutsu Offensive
Effect: A spout of water will release from the water and direct its path towards the enemy.
Special: "Handseals"
Drawback: Hand seals and must have a water source. The spout of water will only shoot in a straight line from where it has been performed from.
Description: The user forms hand seals in the correct order “Tiger, Ox, Dog, Rabbit” and as the last hand seal is performed the user will say “Mizu kyanon” A large spout of water will shoot out from then users location and direct towards it target.
Limit: Water Release
Suikoudan no Jutsu - Water Shark Projectile Technique
Rank: B
Skill: Ninjutsu
Effect: Creates a shark of condensed water that leaps from its water source and quickly rushes to its target where it explodes on contact.
Special: “Handseals”
Drawback: Requires a water source.
Description: After forming handseals, the user forms a shark from water near them which will leap from the body of water. The projectile will quickly lock onto its target and fly towards it, exploding on contact with enough force to severely damage an unarmored opponent. The shark will move as fast as a taijutsu master of the same rank as the user.
Limit: Water Release
Octopus whip jutsu
Rank: "B" Rank
Skill: NinJutsu
Effect: The user using the eight whips will be able to intercept enemy projectiles and return said projectiles. The user will also be able to incapacitate the target with the whips like spider man with his webs
Special: Handseals
Drawback: This is unable to defend against jutsus and exploding weaponry.
Description: Summoning eight whips of water, the user will be able to defend against projectiles and able to fight back against an opponent who has good evasion skills
Limit:Must know the water whip jutsu.
Limit: Water Release
Netou no Jutsu (Boiling Water Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Cause water to super heat, adding a burn damage to water techniques.
-D: 100 Degrees/ 3 Gallons
-C: 110 Degrees/ 5 Gallons
-B: 120 Degrees/ 7 Gallons
-A: 130 Degrees/ 9 Gallons
-S: 140 Degrees/ 11 Gallons
Special: "Handseals"
Drawback: Ninja who have master Fire Release are almost immune. Can hurt user as well as opponent.
Description: By sending chakra into a body of water the user is able to make a drastic change in water temperature, sening it to the point of boiling. The water at this point can cause first degree burns to third degree burns, depending. This technique allso can only effect a certain amount of water at a time.
Limit: Must know the Fire and Water release.
Mizu no Muchi (Whip of Water)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user creates a water whip with the water around the user.
Special: Handseals
Drawback: ---
Description: A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do. There is no other true information for this technique other then the fact that it creates a whip. This technique is a basis for a few techniques as well.
Limit: Water Release
Mizu Bunshin no Jutsu (Water Clone)
Rank: "C" Rank
Skill: NinJutsu
Effect:
Special: Handseals
Drawback:
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
Limit: Water Release
Suiton: Mizutsume no Jutsu (Water Style: Water Claw Technique)
Rank: D Rank
Skill: Ninjutsu
Effect: Causes pressurized water to wrap around the users hand, forming a claw.
Special: Bird
Drawback: None.
Description: Creates a claw around the users hand which is pressurized and will allow te user to cut with their "bare" hands. Acts as if it were metal, as the water is both highly pressurized and infused with chakra. Lasts two posts, cannot form hand seals with the claw "on".
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
Suichuu (Underwater)
Rank: D
Skill: Ninjutsu
Effect: Allows the user stay underwater for some time.
Difficulty Class
D Rank Difficulty Class - 20 minutes
C Rank Difficulty Class - 40 minutes
B Rank Difficulty Class - 80 minutes
A Rank Difficulty Class - 120 minutes
S Rank Difficulty Class - 180 minutes
Special: ----
Drawback: After returning to surface the user must rest half of the time used underwater. As example, if the user has stayed under for 20 minutes, he’ll have to rest 10 minutes before the jutsu can be used again.
Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Limit: Anyone can learn it, the techinque doesn’t even need a scroll, smart ninjas should be able to figure out the process on their own.
Taijutsu:
Shishi Rendan, Ž‚Žq˜A’e (Lion Combo)
Rank: "C" Rank
Skill: TaiJutsu
Effect: A Technique that is similar to that of Front Lotus with great Variations towards the technique, and yet not as dangerous to where they launch an opponent in the air, using an amount of combos on the enemy forcing them down to the very ground.
Special: ---
Drawback: Must launch the user into the air.
Description: What occurs is that the user attacks the opponent to launch them up high into the air. As they do so the user jumps afterwards to form up ahead of the opponent. The user then quickly kicks to his left side of the opponent striking the opponent's chest like area, but this is used as a diversion. The first attack is used in order to be blocked as the user quickly does a backhand strike towards the opponent's face, then a one straight punch to the gut of the opponent which sends then towards the ground. The user then finishes with a spinning kick where the user slams their left heel against the center of the opponent just as both hits the ground. This technique however may be changed up slightly to where a user may hit another location of the body, but the initial true hit of the heel is what makes this the Lion Combo.
Limit: Must be a TaiJutsu Specialist.
Konokha Senpu (Konoha Hurricane)
Rank: D
Skill: Taijutsu
Effect: Spinning quickly at an upward angle, the user kicks their opponent in the jaw sending them HIGH into the air and open for another attack.
Special: None
Drawback: Leaves the user open if they miss
Description: With a powerful spin kick at the opponent’s jaw, the user sends their opponent high into the air. This is a more effective way of sending opponents flying than Dynamic Entry.
Limit: Must know Gouken no Kamae
Konokha Senpu (Konoha Hurricane)
Rank: D
Skill: Taijutsu
Effect: Spinning quickly at an upward angle, the user kicks their opponent in the jaw sending them HIGH into the air and open for another attack.
Special: None
Drawback: Leaves the user open if they miss
Description: With a powerful spin kick at the opponent’s jaw, the user sends their opponent high into the air. This is a more effective way of sending opponents flying than Dynamic Entry.
Limit: Must know Gouken no Kamae
Explosive Impact Fist - Bakuyaku Shintou Genkotsu
Rank: C
Skill: Taijutsu
Effect: A powerful form of univesal Taijutsu techniques.
Special: None
Drawback: Takes a toll on the body expesialy the limbs
Description: A Powerful form of conventinal taijutsu forms. The user realeses a short-range burst of chakra on impact, this causes a small to large shock-wave that sends opponent back with ever powerful strike, adding in the users origanal strength and durability, a good combination. The draw back to this technique is the recoil from the shockwave, this causes pain in the impact area, fist, foot, knee or elbow. Depending on the users capability the shockwave can range from small, or large, able to send the oppoent back 10-15 yards and easily break bones in the oppoent, unfortunatley this also increases the probibility of breaking bones in the user, like knuckles and bones in the foot and arm etc.
Limit: Must be a Taijutsu specialist, must be phisically strong and durable
Konoha Senkou (Leaf Flash)
Rank: "D"
Skill: Taijutsu
Effect: Jumping flying roundhouse kick to the opponents head
Special: None
Drawback: If dodged user is open to attack.
Description: The user jumps forward rotating his hips to perform a flying roundhouse kick to the opponents head
Limit: Must know Goken No Kamae
Douyou Kobushi (Shaking Fist)
Rank: D
Skill: Taijutsu
Effect: Punching out with their palm, the attacker quivers the palm before hitting in order to do more damage
Special: None
Drawback: None
Description: Upon striking the opponent, one makes their fist vibrate slightly before impact to do more damage than a regular punch could do. This punch’s secret is in the vibration causing the internal organs to be vibrated/shocked. They bump around due to the movement and damage is caused.
Limit: Must know Gouken no Kamae:
]TaiJutsu Techniques:
NoneHistory:
Yes indeed his past is a long one. Lets get started shall we when he born he was with my parents for five years. When he was five he was knocked on the head and lost all memory. When he awoke he was in a house with a young woman. She asked him who he was and he told her he didn’t know. She told him he lost memory. She asked what she wanted her to call him and he thought and said Kiron. She was a Chunin and only fifteen. She told the higher ups when he was alone. he found some kunai and started to play with them. She then stopped him. He was being taken care of by her and her two older brothers that were jonin ages 24 and 28. He was out walking one day when he saw her training with the Fire Ball Jutsu. He really loved it, He asked to learn it. She told me him was to young to know how to use things like that. He didn’t care he wanted to he said. She told him that he could if he could learn about chakra from her. He did for the next few weeks. She taught him off and on. When she was on a mission her bros taught me some ninja tool moves. he was really happy to learn. he caught on fast. He was then sent to the academy for training. He was there for only two years before he finished top of his class. By this time he had secretly learned Fire Ball Jutsu. He was now 7 and a talented user in tools.
During all of his time at the academy he learned all the moves perfectly almost. But genjutsu was another story. He had two team mates. One was named Irukie who’s blood line limit is controlling his own blood and he is very skilled in wind, the other is Shin. An earth style specilist. His Armor Earth and Rock Blast clan techniques proved very useful in their missions. On their first main mission was a C ranked mission that was to guard a VIP to his house. They were attacked by a few theves and they quickly made them run off with their teem work. A few years later Kiron was getting up in rank. He learned phinix flower and already made his own jutsu. The Fire Style: Spiral Flame Jutsu. When Kiron was nine he would face his biggest mission yet. He was chosen and so was his team to take on a B rank mission to assassinate someone. Some hated Kiron because roomers were heard that he was a Uchiha because of his skill in fire jutsu and so the mission they were going to test him. During the mission they faced a enemy that was as fast as lightning so they thought. They all three went down and there sensei was gone while they decited to attack in his absance to prove them selves. Irukie was thought to be dead and was Kiron’s best friend. Kiron was enraged. For a moment his eye color flashed red. He tracked the foe with it and used a explosive kunai and blew the person up. Kiron had killed his first person. Now at the age of ten Kiron was still genin rank. He didn’t let people know that he knew fire style very well. But they didn’t know he created a jutsu of his own. Kiron left for two years and came back when he was twelve. The girl he once lived with took him away for special training. He learned about many new jutsu’s and weapons. Two years later he came back.