Whispers of War [E]
Jul 7, 2015 22:17:12 GMT -7
Post by ~Emi~ on Jul 7, 2015 22:17:12 GMT -7
Dire situation
T
he blast appeared to have affected the area more than he expected. His eyes wandered around the room as they tried to analyze its extent. But since he had no formal education within the art of stone buildings, he just knew that it would start coming down on them sooner or later. Small pieces was already fallen down and Emi reflected one of them using his umbrella before he lowered it to his right side. What did surprise him was that Glaurung's fighting spirit appeared to have increased as the dangers had increased.A fair one on one fight is honorable, but to fight in a danger zone is just stupid
He said quietly as he gave Michiko a discrete nod as well as a determined gaze before turning his head back to their foe. His intentions where uncomplicated, to wait until the man's eyes were fully focused onto Glaurung, then Emi would dash around the giant and punch him in the ribs. But as he awaited that moment, he took out one of his kunais, which he slowly spun around in his hand while moving towards the tunnel downwards. When he was just a few feet away, he launched it into the darkness with his great strength making it reach further than normal throws. The kunai was however not threatening either one of the allied shinobis, as Emi knew exactly where they were by his constant monitoring of the surrounding chakras. Whenever Emi noticed that the opponents gaze were not directed his way, he had his skin take on the colors of the background and dashed so he stopped one and a half feet behind at his opponents 7 o'clock. The boy didn't allow any time to be wasted and immediately put the weight on his right leg as he punched with all his might towards the lower parts of the man's ribs, trying to make a pulse that went for his heart to possibly stun him. "This mission has turned risky". Was the only though that crossed his mind as he prepared himself to dash back if the opponent would counter him.
200m radius, can see A ranked or below, notices lies in peoples auras, doesn't require handseals nor closing eyes.
[Calibretto]'s turn to post
0/40 handseals used this round
8/10 movements used this round
93% chakra left
93% stamina left
Unharmed
1/13 shunshins used
1/4 stunning fists used
Techniques used:
Shunshin no Jutsu - Zanzō (Body Flicker Technique - Remaining Image)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: Affects the enemy's mind and will power by making after images.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: A Jutsu to move so swiftly that an image of the technique's user is left behind while moving within 10 meters. Most often it is used to dodge an incoming attack and get behind the opponent to perform a counter-attack. When first learned user is able to perform 1 after image within 10 meters. Each time learned user is able to create an extra after image within 10 meters. May learn to perform up to 5 after images within a single Jutsu. Supplement of Shunshin no Jutsu (Body Flicker Technique - Push) while using same schematics. May be used with other Shunshin no Jutsu - Oshi (Body Flicker Technique).
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi, Ken'in, Ko, and Kaunta
Deadly Blow
Rank: "B"
Skill: TaiJutsu
Effect: The Brawler is capable of striking an opponent with such strength, and such power to where a single punch is capable of knocking a man out, creating a concussion, or comma effect for the duration of the battle.
Special: ---
Drawback: The user is capable of using this technique only to the amount of times they are capable of using Tetsu Tekken (Iron Fist)
Description: A technique where the user hits the opponent with such force that they deliver a punch with enough force, and enough precision in subdual damage to where the opponent is knocked out unconscious with a single blow. The opponent stays down for a number of rounds before they are slowly brought out of their unconscious state. When using this technique the user sacrifices the knowledge of a Tetsu Tekken (Iron Fist) technique. Depending on the class of the user as well as the class of the opponent the Deadly Blow lasts for only so long within an amount of rounds.
D Class - The Opponent is stunned for Two rounds
C Class - The Opponent is stunned for Three rounds
B Class - The Opponent is stunned for Four rounds
A Class - The Opponent is stunned for Five rounds
S Class - The Opponent is stunned for Six rounds
If the opponent is one class higher to that of the user then the amount of rounds is reduced by one round for "C" Class, Two rounds for "B" Class, Three rounds for "A" Class, and Four Rounds for "S" Class. If the opponent is two classes or higher then the reduction goes up by one. After three classes or more then the technique is uncapable of working against the opponent.
Limit: Must know Sutan Tekken (Stunning Fist)
Eagle Eye
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: Eagle Eye allows the user proficiency to the 5th Range Increment with thrown weapons.
Special: ---
Drawback: Must Aim for 4 movements before shooting.
Description: Normally the user may only shoot proficiently within the weapon's 1st Range Increment. This technique allows the user to increase their range proficiency by giving them a 5th Range Increment. Example: The Splash Weapon Pouch has a 1st Range increment of 20 meters. With this technique the user's 5th Range increment for this weapon is 100 meters. This increases the user's mobility attack as well as the stationary attack allowing the user to shoot at further distances without worrying too much about close combat.
Limit: Must be a Throwing Specialist. Must know Flawless Marksman.
Quick Draw
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: User has learned how to draw their weapon without taking up a movement.
Special: ---
Drawback: ---
Description: The user can draw a weapon without a movement. The user can draw a hidden weapon (With Sleight of Hand) without taking a movement. A user who has this technique may draw a throwing weapon and hurl the weapon within 1 movement. Without this technique, the user may draw a weapon as a movement.
Limit: Must be a Throwing Specialist
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: Affects the enemy's mind and will power by making after images.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: A Jutsu to move so swiftly that an image of the technique's user is left behind while moving within 10 meters. Most often it is used to dodge an incoming attack and get behind the opponent to perform a counter-attack. When first learned user is able to perform 1 after image within 10 meters. Each time learned user is able to create an extra after image within 10 meters. May learn to perform up to 5 after images within a single Jutsu. Supplement of Shunshin no Jutsu (Body Flicker Technique - Push) while using same schematics. May be used with other Shunshin no Jutsu - Oshi (Body Flicker Technique).
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi, Ken'in, Ko, and Kaunta
Deadly Blow
Rank: "B"
Skill: TaiJutsu
Effect: The Brawler is capable of striking an opponent with such strength, and such power to where a single punch is capable of knocking a man out, creating a concussion, or comma effect for the duration of the battle.
Special: ---
Drawback: The user is capable of using this technique only to the amount of times they are capable of using Tetsu Tekken (Iron Fist)
Description: A technique where the user hits the opponent with such force that they deliver a punch with enough force, and enough precision in subdual damage to where the opponent is knocked out unconscious with a single blow. The opponent stays down for a number of rounds before they are slowly brought out of their unconscious state. When using this technique the user sacrifices the knowledge of a Tetsu Tekken (Iron Fist) technique. Depending on the class of the user as well as the class of the opponent the Deadly Blow lasts for only so long within an amount of rounds.
D Class - The Opponent is stunned for Two rounds
C Class - The Opponent is stunned for Three rounds
B Class - The Opponent is stunned for Four rounds
A Class - The Opponent is stunned for Five rounds
S Class - The Opponent is stunned for Six rounds
If the opponent is one class higher to that of the user then the amount of rounds is reduced by one round for "C" Class, Two rounds for "B" Class, Three rounds for "A" Class, and Four Rounds for "S" Class. If the opponent is two classes or higher then the reduction goes up by one. After three classes or more then the technique is uncapable of working against the opponent.
Limit: Must know Sutan Tekken (Stunning Fist)
Eagle Eye
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: Eagle Eye allows the user proficiency to the 5th Range Increment with thrown weapons.
Special: ---
Drawback: Must Aim for 4 movements before shooting.
Description: Normally the user may only shoot proficiently within the weapon's 1st Range Increment. This technique allows the user to increase their range proficiency by giving them a 5th Range Increment. Example: The Splash Weapon Pouch has a 1st Range increment of 20 meters. With this technique the user's 5th Range increment for this weapon is 100 meters. This increases the user's mobility attack as well as the stationary attack allowing the user to shoot at further distances without worrying too much about close combat.
Limit: Must be a Throwing Specialist. Must know Flawless Marksman.
Quick Draw
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: User has learned how to draw their weapon without taking up a movement.
Special: ---
Drawback: ---
Description: The user can draw a weapon without a movement. The user can draw a hidden weapon (With Sleight of Hand) without taking a movement. A user who has this technique may draw a throwing weapon and hurl the weapon within 1 movement. Without this technique, the user may draw a weapon as a movement.
Limit: Must be a Throwing Specialist