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Post by Kyodai Hyuuga on Jan 23, 2017 16:00:16 GMT -7
0/5
Moving in Fighting Stance Rank: "E" Skill: TaiJutsu Effect: Basic principle of movement while in a fighting stance is to start with the forward foot while pushing off with the rear foot, then close the step so you end up in the original stance. Special: --- Drawback: --- Description: Staring Position Left-leg-forward fighting stance. To Advance: Move your left foot forward while pushing off with your right, then bring your right foot forward to return to keep a stable fighting stance. Keep your weight evenly over both feet (more on the balls of your feet than on your toes); don't lean forward as you advance. To go to the right: Move your right foot out pushing off with your left, then bring your left foot in so you return to a stable fighting stance. To go to the left: Move your left foot out, pushing off with your right, then bring your right foot in to return to a stable fighting stance. To retreat Move your right foot back, pushing off with your left, then bring your left foot back, returning to a stable fighting stance. Limit: Must learn from a Master of Krav Maga.
Kyodai now that he had the stance of Krav Maga down had to relearn how to move. While yes using Krav maga was usually from the passive stance this movement would be from the fighter stance. It was a basic principle that he knew he could pick up alright. His starting position was with his left leg forward. And he was to advance forward by moving his left leg forward at the same time as puching off with his right.
He kept even weight on both feet, more so he was on the balls of his feet more than his toes for more stability. He practiced moving most of the directions he could go. For Kyodai's movements righ he world move his right leg while pushing off with his left leg. And for his movements Left he would move his left leg while pushing off with his right. And backwards, which was retreating, was pushing off with his right foot and bringing his left foot in line to get a stable footing.
Kyodai practiced this small movements over and over until he could be comfortable with them. These were small sliding movements unlike running or some other martial arts. He was patient with both himself and his fumbling attempts. And over time during the day he slowly improved, until he could do it without tripping over himself. He smiled and breathed heavily once the exercise he created for himself was over.
Post by Kyodai Hyuuga on Jan 24, 2017 10:37:55 GMT -7
0/5
Observation SP 18/125 TP 5 Rank: "E" Skill: Skill Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch. Special: --- Drawback: --- Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill. Limit: ---
Eidetic Memory Rank: "C" Skill: Heritage Trait Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten. Special: --- Drawback: --- Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Able Learner Rank: "C" Skill: Social Trait Effect: The user has great aptitude for learning. Special: --- Drawback: --- Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls. Limit: Must start with Character; replaces 2 Freebies.
Kyodai was making observations of the books he wasreading. They were medical texts and Martial Arts scrolls. He was paying close attention to how every page was layed out. He could feel the grain of the quality of the paper under his hands. Kyodai could even smell te crispness of new books. For most of the books in his Library study were fairly new and he kept the air fresh in the room so it doen't imprint on his books.
Kyodai examined each page as he went through reading them, to add it to his memory which was rarely wrong. Little details matter a lot when your a triage doctor. He had to figure out what was wrong with a person while they lied and told stuff they have no clue what their talking about. Other times he would have to do so while the patient was unconcious. During this times his observations became very important.
It was the little details and the stuff people don't notice that would lead him to the truth of a medical or other matter. Kyodai with his god light sigh is able to make even the smallest details appear normal in his eyes. For he could focus his sight to make gdetails look all the bigger without the aid of a telescope or microscope. This was why Kyodai trained on absorbing information no matter the form it came in.
Post by Kyodai Hyuuga on Jan 24, 2017 12:34:13 GMT -7
0/5
Observation SP 39/125 TP 10 Rank: "E" Skill: Skill Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch. Special: --- Drawback: --- Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill. Limit: ---
Eidetic Memory Rank: "C" Skill: Heritage Trait Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten. Special: --- Drawback: --- Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Able Learner Rank: "C" Skill: Social Trait Effect: The user has great aptitude for learning. Special: --- Drawback: --- Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls. Limit: Must start with Character; replaces 2 Freebies.
Kyodai made observations while in the hospital most often for the reasons, he spoke about before. But more so because it was his job to solve problems that you jst can't see and make educated guesses. The guesses wouldn't be very educated if he couldn't collect all sorts of details to substainiate his guesses. HE would have to piece together little things to figure out the true source of a problem.
Like Coughing is a symptom in many a illness but only so many illnesses have certain color flem when coughing. Or maybe it's the color orshape of someone's rash or wound that gives eveidence of the cause rather than more of the outliers. It was a trial and error process medicine was, but it was a process that required percise observations and to make guesses off those observations.
Kyodai now a medical shinobi as well as a practicing doctor had to be even more observant. It was a literal requirement of him, that was imposed. The was no way to really judge how observant they are but he knew that he saw more than most. And his memory combined with special ways of seeing meant that he could put together and see more details than some others. He trained himself to keep this skills sharp.
Post by Kyodai Hyuuga on Jan 26, 2017 8:13:46 GMT -7
0/5
Observation SP 45/125 TP 15 Rank: "E" Skill: Skill Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch. Special: --- Drawback: --- Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill. Limit: ---
Eidetic Memory Rank: "C" Skill: Heritage Trait Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten. Special: --- Drawback: --- Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Able Learner Rank: "C" Skill: Social Trait Effect: The user has great aptitude for learning. Special: --- Drawback: --- Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls. Limit: Must start with Character; replaces 2 Freebies.
Kyodai made daily observations on a variety of subjects even when outside the hospital. He would make just little obeservations on his route to and from the Crisis center. They were not big observations and some of them were plain obvious but they were observations none the less. It was this habit that had gotten him mixed up with what was being called his team. It was interesting how that happen.
He had heard noises from a far and he went to investigate. Kyodai's observations on the situation was what gotten him involved. Tamako of the Main House and a Uchiha were arguing about something he missed. But he could read the body language, and there was a nara character stirring the pot so the speak. It was just after he revealed himself to try to mediate that a man attacked them.
His observations on the man made Kyodai very good at deducing a way to bringdown the large guy. He observed that the man was someone who knew many clans and had expensive attire. This meant his physical threat was lesser than is political one. Luckily the man was not right in the mind and didn't think of that. It was the picking up of little details that made all the difference.
Post by Kyodai Hyuuga on Jan 27, 2017 8:05:47 GMT -7
0/5
Evidence Analysis Rank: "E" Skill: Skill Effect: A skill to identify and categorize evidence. Special: --- Drawback: --- Description: The Evidence Analysis skill spotlights large-scale inspections, ranging from wide collections of interviews to long information tours. The Evidence Analysis skill is used to "canvass" an area (i.e. interview many people in a short time, seeking information about specific topics or suspicious behavior). It’s also used to tell whether someone has searched an area or body before the user, and to research topics. This skill is common among police, field operatives, amateur and professional researchers, and other inquisitive archetypes. If user has 25 or more Ranks in History, Local (Specific Country) user gains a Synergy Bonus +10 to Evidence Analysis to Profile, and gain Information on people. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Ballistics, Blood Spatter Analysis, Cultures (When gaining Information on Others), DNA Profiling, Know Ability, Observation, and Sense Motive. Each time learned user gets 1 die roll to increase the skill. Limit: ---
Eidetic Memory Rank: "C" Skill: Heritage Trait Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten. Special: --- Drawback: --- Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Able Learner Rank: "C" Skill: Social Trait Effect: The user has great aptitude for learning. Special: --- Drawback: --- Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls. Limit: Must start with Character; replaces 2 Freebies.
Kyodai returned to the scene of where he met his team. The fight with the purple fat man bothered him. So he decided to do a little investigating himself and on his own. He returned there first in the light of day for it would make spotting clues a bit easier. It only been a day or so since that incident so there still should be a few things. But he well knew that certain things would fade or get covered up.
Luckily there was light traffic where they had met so not to many people has contanaminated the scene. Using his memory to single out certain things and to get a sense of the scene he first went to the busted ground. The impact point and the cone of desytruction obvious. It hadn't been repared yet or even attempted to, which was slightly odd, but not material yet. Kyodai knelt down by that spot and used his enhanced vision to look closely at the destruction.
It was obvious his own hands made this and if chakra was in use, it was to enhance his own body. The man was a beast in terms of strength, Kyodai figured the man could have arm wrestled the entire team at the same time and win. But he had known that fact, but interesting to not was the lack of skid marks associated with Shunshin from where Tamako was standing when the attack came.
Last Edit: Jan 27, 2017 8:06:46 GMT -7 by Kyodai Hyuuga
Post by Kyodai Hyuuga on Jan 30, 2017 8:49:26 GMT -7
0/5
Evidence Analysis SP 16/125 TP 5 Rank: "E" Skill: Skill Effect: A skill to identify and categorize evidence. Special: --- Drawback: --- Description: The Evidence Analysis skill spotlights large-scale inspections, ranging from wide collections of interviews to long information tours. The Evidence Analysis skill is used to "canvass" an area (i.e. interview many people in a short time, seeking information about specific topics or suspicious behavior). It’s also used to tell whether someone has searched an area or body before the user, and to research topics. This skill is common among police, field operatives, amateur and professional researchers, and other inquisitive archetypes. If user has 25 or more Ranks in History, Local (Specific Country) user gains a Synergy Bonus +10 to Evidence Analysis to Profile, and gain Information on people. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Ballistics, Blood Spatter Analysis, Cultures (When gaining Information on Others), DNA Profiling, Know Ability, Observation, and Sense Motive. Each time learned user gets 1 die roll to increase the skill. Limit: ---
Eidetic Memory Rank: "C" Skill: Heritage Trait Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten. Special: --- Drawback: --- Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Able Learner Rank: "C" Skill: Social Trait Effect: The user has great aptitude for learning. Special: --- Drawback: --- Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls. Limit: Must start with Character; replaces 2 Freebies.
Kyodai wasn't done searching the area as he pieced togethered that night. He was following his memeories and the evidence as it pointed him this way and that. Luckily until recentlt the place had been cordoned off so most of the evidence would still be there. It helped Kyodai immensely. He pretty much finished with where the man made his most explosive attack. He could see where the streak marks are from Lance's Shunshin maneuver.
Kyodai then moved further back in time from that point in his memories and where the evidence took him. He could see distrubed grass and broken branches in the bushes from where the group dodge and moved out of the way from the man's other techniques. There was even a space of scorch marks from Lance's Fireball, that was that Genin's opening counter attack.
The smoke had completely disappeaded. Besides the purple man's shockwave like attack he did very little damage to the surrounding area. But Lances attacks did plenty of damage and left evidence. The Nara left very little trae of himself. And Himself and Tamako left a moderate amount of evidence but did little enviromental damage. It was interesting going trough a review of the aftermath of that night.
Post by Kyodai Hyuuga on Jan 30, 2017 12:29:50 GMT -7
0/5
Evidence Analysis SP 31/125 TP 10 Rank: "E" Skill: Skill Effect: A skill to identify and categorize evidence. Special: --- Drawback: --- Description: The Evidence Analysis skill spotlights large-scale inspections, ranging from wide collections of interviews to long information tours. The Evidence Analysis skill is used to "canvass" an area (i.e. interview many people in a short time, seeking information about specific topics or suspicious behavior). It’s also used to tell whether someone has searched an area or body before the user, and to research topics. This skill is common among police, field operatives, amateur and professional researchers, and other inquisitive archetypes. If user has 25 or more Ranks in History, Local (Specific Country) user gains a Synergy Bonus +10 to Evidence Analysis to Profile, and gain Information on people. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Ballistics, Blood Spatter Analysis, Cultures (When gaining Information on Others), DNA Profiling, Know Ability, Observation, and Sense Motive. Each time learned user gets 1 die roll to increase the skill. Limit: ---
Eidetic Memory Rank: "C" Skill: Heritage Trait Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten. Special: --- Drawback: --- Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Able Learner Rank: "C" Skill: Social Trait Effect: The user has great aptitude for learning. Special: --- Drawback: --- Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls. Limit: Must start with Character; replaces 2 Freebies.
The more Kyodai dug into the incident with purple man the more he found. Though mostly he was finding stuff he already knew. As a review of what he has found so far was fairly easy to compile but it told the story as he remembered it. He so far has found the Scorch marks left behind by the Uchiha's Fire and Lightning attacks. He remembered that the Genin favored Ninjutsu that was flashy. Lance was an arrogant young Uchiha that seemed to think a tough guy at was the only way to go.
Now what he dug up on Tamako's fighting and movements was typical of his Clan's main house. The main house favors quick and precise movements aimed at the Teketsu, but Tamako used more. That was the interesting thing about the evidence was he seeming ability to disappear and reappear in a instant and not leave a trace like Shunshin does. Shunshin leaves evidence of the fast movement but she left none. No crushed grass or even skid marks that points to sudden momentum.
Rael was a complete different story from his other allies at least to the evidence. That sneaky man left a lot more subtle kind of evidence. He was more subtle in his works than his other two allies in that battle. He found the crushed grass from where Rael observed the battle til it was the right moment Rael felt to strike. Kyodai found Rael personally distasteful but at least he had the ideas of surprise right.
Post by Kyodai Hyuuga on Jan 31, 2017 8:25:21 GMT -7
0/5
Evidence Analysis SP 44/125 TP 15 Rank: "E" Skill: Skill Effect: A skill to identify and categorize evidence. Special: --- Drawback: --- Description: The Evidence Analysis skill spotlights large-scale inspections, ranging from wide collections of interviews to long information tours. The Evidence Analysis skill is used to "canvass" an area (i.e. interview many people in a short time, seeking information about specific topics or suspicious behavior). It’s also used to tell whether someone has searched an area or body before the user, and to research topics. This skill is common among police, field operatives, amateur and professional researchers, and other inquisitive archetypes. If user has 25 or more Ranks in History, Local (Specific Country) user gains a Synergy Bonus +10 to Evidence Analysis to Profile, and gain Information on people. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Ballistics, Blood Spatter Analysis, Cultures (When gaining Information on Others), DNA Profiling, Know Ability, Observation, and Sense Motive. Each time learned user gets 1 die roll to increase the skill. Limit: ---
Eidetic Memory Rank: "C" Skill: Heritage Trait Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten. Special: --- Drawback: --- Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Able Learner Rank: "C" Skill: Social Trait Effect: The user has great aptitude for learning. Special: --- Drawback: --- Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls. Limit: Must start with Character; replaces 2 Freebies.
Kyodai was almost done with what happened in the fight and it matched his memory. But his memory was near perfect memory anyways so it wasn't a surprise. But it was good to know that his perceptions were not manipulated like how Rael was likely to do. Tamako and Lance or more normal out of the bunch but there are secrets and layers there. He didn't know what secrets was there and it might be dangerous to investigate Tamako.
Kyodai investigating even further into the past was now onto the beginning of that fight. HE had just walked up. Rael had been hiding in some nearby bushes, and the evidence was clear by his shoe impressions in the dirt as he shifted his weight. Lance was in the tree to begin with. Kyodai climbed the tree and found little marks where the bark got rubbed raw by someone sitting there for a time.
With a sigh he dropped down and traced where Tamako had stopped when the argument started. So this was were the argument started when he arrived, but where did the purple man come from to be so disturbed. Also where did the rest come from before that point to make them meet up and argue. This were questions worth asking, but can't ask them directly for the most part.
Post by Kyodai Hyuuga on Jan 31, 2017 10:25:00 GMT -7
0/5
Evidence Analysis SP 44/125 TP 15 Rank: "E" Skill: Skill Effect: A skill to identify and categorize evidence. Special: --- Drawback: --- Description: The Evidence Analysis skill spotlights large-scale inspections, ranging from wide collections of interviews to long information tours. The Evidence Analysis skill is used to "canvass" an area (i.e. interview many people in a short time, seeking information about specific topics or suspicious behavior). It’s also used to tell whether someone has searched an area or body before the user, and to research topics. This skill is common among police, field operatives, amateur and professional researchers, and other inquisitive archetypes. If user has 25 or more Ranks in History, Local (Specific Country) user gains a Synergy Bonus +10 to Evidence Analysis to Profile, and gain Information on people. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Ballistics, Blood Spatter Analysis, Cultures (When gaining Information on Others), DNA Profiling, Know Ability, Observation, and Sense Motive. Each time learned user gets 1 die roll to increase the skill. Limit: ---
Eidetic Memory Rank: "C" Skill: Heritage Trait Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten. Special: --- Drawback: --- Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Able Learner Rank: "C" Skill: Social Trait Effect: The user has great aptitude for learning. Special: --- Drawback: --- Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls. Limit: Must start with Character; replaces 2 Freebies.
Kyodai knew canvasing the scene would be a waste of time for it was late at night when the fight happen. So no real witnesses besides the people involved. That could be good or bad depending on the points of view. For Rael says that they invoked the conflict the ensued but that opinion was not shared. But then again everyone color their opinions to get the best advantage for themselves.
Kyodai's own witnessing and version of events said that Lance did provoke but only after the man was already looking to fight and probably kill them. The purple man was a leaf villager but it was obvious his mental capacity was not completely there. Thephysical evidence didn't show much of that besides the choice of tactics though. Kyodai kept walking the scene as he remembered it.
That was when he saw the remenants of paint on the ground from where they all were detained. Tamako asked to join the KMP that night right after that. Kyodai hmmed for a second and bent down to look at the paint. When he did he also activated his god like sight and saw something intersting. The paint was infused with chakra though it was fading now that the seals were broken.
Post by Kyodai Hyuuga on Jan 31, 2017 12:38:18 GMT -7
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Walking the Area Rank: "D" Skill: Supplementary Effect: Many crime scenes occur in wide-open spaces such as a wood. Special: --- Drawback: --- Description: It is very difficult to know just where evidence will be and where the edges of the crime scene actually are. In larger crime scenes, somebody has to walk the area for two reasons: the first is to identify the area that will be taped off and secured; the second is to prioritize where within this area the most clues are likely to come from. These clues may be very well hidden; something is buried, for example. This technique represents having a great instinct for this. User gains a +10 bonus to all Relevant Observation and Evidence Analysis checks. Limit: Must learn from Universal Miscellaneous. Must know Evidence Analysis (50 points).
Kyodai walking around the area and getting a sense of the picture painted by the clues was developing his investigative instincts. He would trace the very outside of where the clues was likely to come from. And he was surprised to find that the KMP had missed some clues of Rael's hiding place during the fight. Rael was pretty good at staying hidden but everyone leaves transfer behind.
The area taped off missed the place Rael had observed the fight between them and the purple man. It looks like the nomral police treated the case as open an shut. When they were questioned they were under a truth jutsu and he knew that because he saw the movement of chakra. Also it was the chief of police that was first on scene in an official compacity so this might be factors.
Another factor of why the police didn't search as deeply as Kyodai was doing was because they recognized something being wrong with that man. He didn't know anything for sure but they seemed like logical conclusions. Logic was very rarly wrong, and then was because of faulty reasoning. But getting back to matter at hand from his wool gathering he took a closer look at the evidence that hadn't been taped off.
It wasn't much but he found tread marks of the heavy feet of the big purple man. Maybe he could trace that back to the man's original location later. But he did trace it back to the fight and began looking at the scene again now icking apart what he could tell of the purple rich guy. The deep impressions definitely showed the guy weighed quite a bit. Kyodai knew that but didn't realize just how much until he saw how much depth there was.
It impressed Kyodai that the guy moved like his did with that sheer weigh. But more so Kyodai found just were he was staning when he gained more weight thanks to that one jutsu that doubled his already large size. This man despite the lack of taijutsu traditional attacks had great strength under his girth. So he was at least had some body training and Kyodai knew he had a few clan specific moves.