~ Little Red Illusion ~
Feb 25, 2009 13:45:07 GMT -7
Post by – red on Feb 25, 2009 13:45:07 GMT -7
Little
Red
Illusion
"Things in dreams aren't what they seem"
Red
Illusion
"Things in dreams aren't what they seem"
Name: Feroce Emosione – Part One [Little Red Illusion]
Rank: A
Plot: Rubi Shahul is an advanced Genjutsu Master from the village of Sound. She has suffered on multiple occasions from head injuries which were inflicted by herself through her uncontrollable visions. Her visions would cause people around her to fear what was reality and what was fantasy because whoever she was around was also caught into her parallel illusions, and were unable to get out unless she somehow stopped them which are usually why she abused herself, so that she wouldn’t abuse others. Her family feared for her life, and it got to the point where they had to put her into a mental institution, isolated on the top floor where no one was ever held before. On the inside she was safe, they drugged her up enough to where she slept all day but this too got a little extreme. When she woke up she’d get angry, causing anxiety attacks which usually left her in seizures as well as everyone else because of the extreme illusions that her mind placed together were disastrous at this point and were so bottled up that they went havoc on her to the point that her body had to escape it, by pressing it onto others. Her illusions are said to be real enough to confuse even the highest ranking Genjutsu users. Just recently, she refused to take her medicine and began to panic once she couldn’t control her rabid thoughts. Once more the hospital was placed under a genjutsu but this time she had no seizure, she just stands isolated in her bedroom while the people within the hospital are undergoing multiple illusions. The Hospital has asked a few ninja to go inside this hospital and rescue all the patients excluding Rubi so that some Genjutsu specialists may come in and control the situation after everyone is out. The only reason they cannot do so at the current time is because they would end up hurting more people than just one, and this way is the only way that they can deem it safe. Let’s hope that “you” don’t get caught up in your own realm, wondering what reality from fiction was, and let’s hope this message is real enough to keep you sane….
Location: Village of Otogakure [Sound]
Rules:
- Death Enabled
- If more than two staff members say you are dead, don’t fight it.
- If you go try to rescue Rubi Shall, you will be DQ’d.
- Only Sound Shinobi may enter this event.
- 3 – 6 Shinobi from Sound [ any rank ]
IIC Length: 2 Days.
Prize(s): 29,000 Ryo for Participating.
NPC's:
- Hospital Patients
- Rubi’s Illusion [you will not really see her body in this event, that is for part 2]
Even though you may not see her, these are the jutsu she will be using during this event:
Boutou no Jutsu (Boom Technique)
Rank: “D” Rank
Skill: Genjutsu
Effect: Creates a large booming sound that echoes within the opponent’s skull. Only they can hear it.
Special: "Handseals"
Drawback: ----
Description: Creates a large illusionary booming sound within the opponent’s skull. Because it is genjutsu, only the target can hear the sound, which can then disorient the opponent or weaken the opponent’s resolve as well as cause an immediate distraction. As the sound is not real, no actual damage is done to the ears and as such they may continue to hear fine afterwards.
Limit: Must know Phantasm Perception, must know Sasayaki no Jutsu
Ikamono Chishio (Fake blood)
Rank: "D" "C" 20 TP at all Time Rank
Skill: GenJutsu
Effect: A Technique in which creates a fake diverse of what seems to be blood upon the user. This type of technique is used as a diversion, to give the opponent the satisfaction and security that a fight may be close to an end.
Special: "Handseals"
Drawback: This technique is only used as a sight style of technique. This technique cannot used to trick the sense of smell unless the user takes the time to learn the higher version of the technique, which is the "B" Rank version.
Description: A Simple GenJutsu technique where the user performs a couple of handsigns where the opponent is incapable of seeing. When done the next attack that the opponent does, if the user escapes or dodges the attack the opponent will think that the attack had made contact. The technique is used to in order to trick the sense of sight to where the opponent believes that they are capable of seeing blood upon the user. This creates the sense of self-security to where the opponent believes that an easy win may occur. Now originally this technique only tricks the sense of sight, but if the user takes the time to learn further into this technique then the user is capable of literally tricking the sense of smell as well within the technique.
Limit: Must know Pattern Perception, GenJutsu Anyone is capable of Learning.
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Rank: "D" "C" "B" "A" "S"Rank
Skill: GenJutsu
Effect: A Genjutsu in which causes the opponent to see a grand horrifying vision. A Technique that is used by most of the ANBU kind but is known for all GenJutsu users in order to scare their opponents greatly hoping to perhaps make them run off in fear.
Special: "Handseals"
Drawback: The GenJutsu Non Specialist is only capable of learning up to the "B" Rank version of this technique. Depending on the Rank of the technique is dependent on how well, how far, as well as how large the user is capable of using this technique.
Description: The user creates and holds the rat handsign. As the user does, so the figment of leaves begins to circle all around in circular fashion as the opponent is engulfed into the GenJutsu. Then the technique takes in place as what the user wishes the opponent to see they are capable of seeing. The figment however has to be considered a horrifying state of creation. When first learned the user is capable of creating horrifying images within Tiny to Small size. The user is also capable of creating an image within a Twenty-Meter radius of the user. When the user learns the "C" Rank version, they are capable of creating Medium to Large Size horrifying creations with a distance of Thirty Meters in radius of the user. "B" Rank allows them to create a Huge Size horrifying creation with a distance of Forty Meters. "A" Rank allows them to create a Gargantuan Size horrifying creation with a distance of Fifty Meters. "S" Rank allows them to create a Horrifying image of Sixty meters. If the user is a GenJutsu Specialist by the time, they learn the "B" Rank version of the technique the user is capable of creating the image without the figment of leaves as a basis. With a GenJutsu Master, the user is capable of creating the figment image without the figment of leaves as a basis when they learn the "C" Rank version of the technique. NonSpecialist will always create the figment of leaves.
Limit: Must know Pattern Perception, GenJutsu Specialist is capable of going into all ranks of this technique.
Distracting Pattern
Rank: "D" Rank
Skill: GenJutsu
Effect: A pattern that in which done, simply used for distractions.
Special: "Handseals"
Drawback: ---
Description: A simple Pattern technique of lights, patterns or anything else that is needed to create a pattern in which distracts those seeing for a brief moment.. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Pattern Perception of GenJutsus
Awakened Fears
Rank: "C" Rank
Skill: GenJutsu
Effect: A technique that subjects the target to phantasmal images drawn from its latent or suppressed fears.
Special: "Handseals"
Drawback: ---
Description: The fears within the target's subconscious mind are transformed into terrifying and frightful images that its conscious mind can visualize. The target experiences a horde of phantasmal images swirling around its body, tearing and clawing at it. Those who undergo such a devastating feel will become shaken up, leaving a taste of un morale to attacks and capability to think. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Phantasm Perception of GenJutsu
Phantasmal Swarm
Rank: "C" Rank
Skill: GenJutsu
Effect: The target believes that they are suddenly covered by a swarm of thousands of insects.
Special: "Handseals"
Drawback: ---
Description: The target believes that it is suddenly covered by a swarm of thousands of insects. They then suddenly experience the insects biting and stinging at them and burrowing underneath the skin. Driving them into a sudden state of panic. The target freaks out greatly in pain. This technique lasts only as long as the type of class level they are. When they are of course a "D" class warrior, this technique is only capable of having this technique last for as long as one round. For every class the user is higher then that of "D" it increases by two rounds. The user is capable of performing this technique within a radius of fifteen meters, plus ten meters for ever class level they are higher then that of "D".
Limit: Must know Phantasm Perception of GenJutsu
Illusory Script
Rank: "C"
Skill: GenJutsu
Effect: The user can write instructions or other information on parchment, paper, or any suitable writing material. The illusory script appears to be some form of foreign or coding writing.
Special: "Handseals"
Drawback:
Description: The user can write instructions or other information on parchment, paper, or any suitable writing material. The illusory script appears to be some form of foreign or coding writing. Only the person (or people) designated by user at the time of the jutsu performed are able to read the writing; it’s unintelligible to any other character, although a GenJutsu Master who knows the Phantasm Perception recognizes it as illusory script. This technique only lasts for one day. Any unauthorized creature attempting to read the script triggers a potent illusory effect. They are under the influence of seeing a type of message Typical suggestions include “Close the book and leave,” “Forget the existence of the book,” and so forth.
Limit: Must know the Phantasm Perception
Itami Daishou Zouka Meimu (Pain and Size Increase Illusion)
Rank: "B"
Skill: GenJutsu
Effect: Using this jutsu the user creates a sense of bigger pain rather then what was inflicted. Altering the enemies senses the shinobi makes a rather small weapon such as a senbon appear to leave a bigger wound, cut, or other injury.
Special: Rabbit, Ram
Drawback: Although creating the illusion and feel of a bigger wound the jutsu does not alter the weapon making it easy to know the damage that should be dealt. Unless however used with much concentration right after Manipyureito Buki Shikaku
Description: Creating an illusion and tweaking with the enemies senses it makes a weaker wound seem bigger and also makes them more painful. The illusion is very hard to notice but easy to get out by feeling the wound or not believing the pain/size of the wound.
Limit: Must know Phantasm Perception, Genjutsu Specialist.
Magen: Nai Koukyoukyoku "Demonic Illusion: Dead Symphany
Rank: B
Skill: GenJutsu
Effect: Creates an illusion of sounds of howling zombies, screaming children, and women. Sounds are controlled by the user as if being a composer of a dead symphony.
Special: Hand Signs,Ox, Tiger, Rabbit, Snake
Drawback: The moment the Chakra is found and cut the technique will stop working
Description: A ball of chakra is created as it moves around in the air, as it is punctured from time to time creating different sounds and illusions that emit outwards, echoing across the area.
Limit: Must know Phantasm Perception, Technique is destroyed by a ball of chakra, which is the source of technique.
Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
Rank: "B" Rank
Skill: GenJutsu
Effect: A Jutsu that is made where the opponent stays in place, and is unable to move for a brief moment. While the opponent is unable to move for that brief moment the user comes from behind to stab the opponent with a kunai or another type of weapon in a close range manner.
Special: "Handseals"
Drawback: The opponent must be looking at the User. It does not have to be the eyes, but at least must be looking at the opponent.
Description: When the user performs the handseals, the user suddenly disappears from the opponent's eyes in a shimmering form. When the user disappears from the very sense of sight of the technique, the opponent will find themselves incapable of moving for a brief moment of time as a large tree begins to form along the very ground. The tree grows larger and larger as it begins to wrap its branches around the very user. As this is done then the opponent is incapable of moving at all in any type of movement unless they are capable of escaping the GenJutsu. When everything is safe and the opponent is in the clear of moving that is when the user shows their face by doing what is considered to be "morphing" from the tree appearing on top or around the opponent as they would use a melee style attack against the opponent.
Limit: Must know Phantasm Perception
Ouda Kugiri (Striking Pause)
Rank: "B" Rank
Skill: GenJutsu
Effect: A technique where the user vanishes from the opponent's eyes as the opponent becomes still without movement as they are stabbed within the chest of an attack.
Special: "Handseals"
Drawback: Must have a medium, as a contact to where the opponent concentrates on so they may become hypnotized for this technique will work.
Description: For this technique to work the user performs a few handseals as they use a certain piece of medium along their body. Doing so they push their chakra outwards towards a single opponent. The moment the opponent sees what has happened the user vanishes with a loud bang. When the technique ends, the opponent finds himself with the user's blade drives into them as the user appears in front of them. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes as the whole Jutsu was nothing but a GenJutsu as no pain occurs, however a terrifying feel would occur showing that the opponent is capable of being harmed.
Limit: Must know the Phantasm Perception
Phantasmal Killer
Rank: "B"
Skill: GenJutsu
Effect: The user creates a phantasmal image of the most fearsome creature imaginable to the opponent to see as they are attacked.
Special: "Handseals"
Drawback: Must know the fear of the opponent, or create something that would be considered to be fearful.
Description: The user creates a phantasmal image of the most fearsome creature imaginable to the opponent simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the opponent that is subjected by this Jutsu can see the phantasmal killer. As others cannot see such a thing unless the user performs the same technique upon the others. Depending on the class of the user depends on how many people the user is capable of putting this technique upon them. The creature can only be up to Huge in size and not larger then that. Those that are struck by this phantasmal creation feel the damage and feel the pain until they are out of the Jutsu. When the user is "D" Class, they are only capable of affecting one person at a time. For each Class level higher then "D" The user is capable of affecting an additional person at a time.
Limit: Must know Phantasm Perception
Tenrai Meimu: Eiei Karasu no Bunshin (Divine Illusion: Eternal Raven Clone)
Rank: “B” Rank
Skill: Genjutsu
Effect: Creates clones that, when hit, turn into a cluster of illusionary ravens that will fly back together within a turn.
Special: "Handseals"
Drawback: Every time the clones re-form requires additional chakra expenditure on the user’s behalf.
Description: The user performs the handseals, creating a much more powerful variation of the Bunshin no Jutsu. These Bunshins, when hit, will fall backwards completely off their feet. Before hitting the ground though, they begin to levitate within the air about an inch from the ground and then, after a few seconds, disperse into a mass of ravens. Within one turn, these Ravens have pieced themselves back together into the regular Bunshin.
Limit: Must know Phantasm Perception
Shouten Gekiha Kukaku (Focus Crusher Area)
Rank: B, A, S
Skill: GenJutsu
Effect: Generates an area around the user which if stepped into consistently shifts the focus of the target. It also projects the feeling of not being able to feel one's legs. This makes the victim unable to escape.
B-Rank: 10 Feet
A-Rank: 20 Feet
S-Rank: 40 Feet
Special: "Handseals"
Drawback: The user must remain on the ground for the technique to remain active. The user must pay a D-Rank amount of chakra every turn in order to maintain the technique. (each costs alone
Description: The user begins by channeling chakra into the ground. This sets a radius around the user, a very curtail part to the technique. Once the opponent steps into the field, they are trapped. The chakra within the field is set to shoot through the leg of the target and debilitate the targets ability to move his/her leg. Then the user begins to affect the focus of the target. When the target attempts to gain a focal point on a position, they instantly loose the point, their focus shifting from their focal point to a point within the peripheral vision range. This disorientates the target and causes them to lose the ability to properly dodge, defend, or attack. Should the target fall over they would not be able to stand since they would remain within the disorienting field.
Limit: Must know Phantasm Perception.
Yukkuri Shite Jikan Jutsu (Slow Down Time Technique)
Rank: "B"
Skill: Genjutsu, Offensive, Defensive.
Effect: A technique or jutsu, that puts a selected target(s) into an illusion that slows down time.
Special: "Handseals." Horse, Rabbit, Rooster.
Drawback: Although, a very effective technique, there is also a downside to it. That being, if you use this technique or jutsu, it puts yourself into this slow state of mind as well, but your slowed state of mind isn't is great as your target(s), but if your target is capable of dispelling this illusion, or possibly the illusion fails to effect the selected target(s), that gives them the upper hand, because you will remain in this illusion, and they will be capable of landing plenty of hits on you with out you being able to react. Also, the longer you keep this illusion going, the more chakra is drained.
Description: The Yukkuri Shite Jikan Jutsu (Slow Down Time Technique) is effective in many ways. If you are opposing an enemy, and they are much more fast then you are, and you are unable to react to their attacks, you can use this jutsu as a defense mechanism, to slow down the movement of your target(s), and therefore, enabling yourself the possibilities of fighting back. Also, if you are in a predicament where you are against multiple enemies, and they begin to all move in at once, this move would permit you to assess the situation, and use it to your advantage.
Limit: Must have Phantasm Perception.
Genjutsu no Miuchi Niai Kataki (Illusion of Friends Becoming Enemies)
Rank: “A” Rank
Skill: Genjutsu
Effect: Forces a group of people to all view their own allies as an enemy.
Special: "Handseals"
Drawback: The user must keep eyesight of all the targets, or else the Genjutsu will break for all of the targets as well.
Description: The user performs the handseals, sending chakra at multiple targets. This jutsu is very difficult to maintain, requiring eye sight of every target. Once the chakra has been sent towards the opponents, there will be a soft blur, a shifting of vision that is the only warning that this jutsu has taken effect. Then, the opponent finds themselves on their knees, struggling to stand up. Through vicious battle, they will succeed, but see all their comrades down. They, soon, will stand up as well. However, to the surprise of the opponent, all of their allies will blur shapes and change into the shape of the user of the Genjutsu. This jutsu is normally used as a distraction or as a way to try to force the opponent to attack his/her own allies. The only way to break the Genjutsu is to receive a physical wound.
Limit: Must know Pattern Perception
The World As My Playground
Rank: "S" Rank
Skill: Genjutsu
Effect: Allows the user to subtly create a large amount of illusionary effects against an opponent. They may be changed upon whim.
Special: "Handseals" Hold Tiger
Drawback: The user is required to hold the Ram handseal for the entire duration of the ability. Is a continuous drain on chakra, so not a one-time expenditure. Every time the user creates a new illusion it requires additional chakra. Can create no debilitating effects like those that are commonly seen on higher-ranking Genjutsu.
Description: The user performs the required handseals, ending with the Ram seal and holding it. This will project chakra towards the opponent, creating a steady stream of interacting chakra between both user and opponent that allows the user to constantly shape and manipulate different illusionary effects upon the target. Beyond that, due to the way that the chakra is being constantly projected, performing a Kai or other technique proves to be worthless, as almost as soon as it is dispelled it will be re-attached. The main drawback to this effect is that the user is forced to hold their Ram handseal for the entire duration of the effect, making it nearly impossible to perform any other techniques while tricking your opponent the multitude of times you are allowed.
Limit: Must have 500 TP in Genjutsu Abilities. Cannot be a Genjutsu Non-Specialist, Must know Phantasm Perception
Apocalypse
Rank: "S" Rank
Skill: GenJutsu
Effect: Those affected by the technique are in an effect that believes that they are experiencing the final destruction of the universe.
Special: "Handseals"
Drawback: ---
Description: All living creatures within the technique's area of effect believe that they are experiencing the final destruction of the universe. Those subject to the technique experience illusory images that bolster this belief, such as hails of fire and brimstone, the forming of vast fissures in the crust of the earth, the coming of deadly plagues, and perhaps even the appearance of any appropriate deities. Any creature subject to this technique will endure temporary insanity, growing great fear, and lack of moral. This technique lasts up to ten rounds if the user wishes. Depending on the class level depends on the distance the user is capable of performing the technique from the user. When the user is "B" Class the user is capable of performing this technique off into the distance of thirty meters. When the user is "A" Class the user is capable of performing this technique off into the distance of forty meters. When the user is "S" Class the user is capable of performing this technique off into the distance of fifty meters. This technique is used to stun, distract, stopped against an opponent, as well as being used for deadlier force.
Limit: Must know Pattern Perception of GenJutsus
Rank: “D” Rank
Skill: Genjutsu
Effect: Creates a large booming sound that echoes within the opponent’s skull. Only they can hear it.
Special: "Handseals"
Drawback: ----
Description: Creates a large illusionary booming sound within the opponent’s skull. Because it is genjutsu, only the target can hear the sound, which can then disorient the opponent or weaken the opponent’s resolve as well as cause an immediate distraction. As the sound is not real, no actual damage is done to the ears and as such they may continue to hear fine afterwards.
Limit: Must know Phantasm Perception, must know Sasayaki no Jutsu
Ikamono Chishio (Fake blood)
Rank: "D" "C" 20 TP at all Time Rank
Skill: GenJutsu
Effect: A Technique in which creates a fake diverse of what seems to be blood upon the user. This type of technique is used as a diversion, to give the opponent the satisfaction and security that a fight may be close to an end.
Special: "Handseals"
Drawback: This technique is only used as a sight style of technique. This technique cannot used to trick the sense of smell unless the user takes the time to learn the higher version of the technique, which is the "B" Rank version.
Description: A Simple GenJutsu technique where the user performs a couple of handsigns where the opponent is incapable of seeing. When done the next attack that the opponent does, if the user escapes or dodges the attack the opponent will think that the attack had made contact. The technique is used to in order to trick the sense of sight to where the opponent believes that they are capable of seeing blood upon the user. This creates the sense of self-security to where the opponent believes that an easy win may occur. Now originally this technique only tricks the sense of sight, but if the user takes the time to learn further into this technique then the user is capable of literally tricking the sense of smell as well within the technique.
Limit: Must know Pattern Perception, GenJutsu Anyone is capable of Learning.
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Rank: "D" "C" "B" "A" "S"Rank
Skill: GenJutsu
Effect: A Genjutsu in which causes the opponent to see a grand horrifying vision. A Technique that is used by most of the ANBU kind but is known for all GenJutsu users in order to scare their opponents greatly hoping to perhaps make them run off in fear.
Special: "Handseals"
Drawback: The GenJutsu Non Specialist is only capable of learning up to the "B" Rank version of this technique. Depending on the Rank of the technique is dependent on how well, how far, as well as how large the user is capable of using this technique.
Description: The user creates and holds the rat handsign. As the user does, so the figment of leaves begins to circle all around in circular fashion as the opponent is engulfed into the GenJutsu. Then the technique takes in place as what the user wishes the opponent to see they are capable of seeing. The figment however has to be considered a horrifying state of creation. When first learned the user is capable of creating horrifying images within Tiny to Small size. The user is also capable of creating an image within a Twenty-Meter radius of the user. When the user learns the "C" Rank version, they are capable of creating Medium to Large Size horrifying creations with a distance of Thirty Meters in radius of the user. "B" Rank allows them to create a Huge Size horrifying creation with a distance of Forty Meters. "A" Rank allows them to create a Gargantuan Size horrifying creation with a distance of Fifty Meters. "S" Rank allows them to create a Horrifying image of Sixty meters. If the user is a GenJutsu Specialist by the time, they learn the "B" Rank version of the technique the user is capable of creating the image without the figment of leaves as a basis. With a GenJutsu Master, the user is capable of creating the figment image without the figment of leaves as a basis when they learn the "C" Rank version of the technique. NonSpecialist will always create the figment of leaves.
Limit: Must know Pattern Perception, GenJutsu Specialist is capable of going into all ranks of this technique.
Distracting Pattern
Rank: "D" Rank
Skill: GenJutsu
Effect: A pattern that in which done, simply used for distractions.
Special: "Handseals"
Drawback: ---
Description: A simple Pattern technique of lights, patterns or anything else that is needed to create a pattern in which distracts those seeing for a brief moment.. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Pattern Perception of GenJutsus
Awakened Fears
Rank: "C" Rank
Skill: GenJutsu
Effect: A technique that subjects the target to phantasmal images drawn from its latent or suppressed fears.
Special: "Handseals"
Drawback: ---
Description: The fears within the target's subconscious mind are transformed into terrifying and frightful images that its conscious mind can visualize. The target experiences a horde of phantasmal images swirling around its body, tearing and clawing at it. Those who undergo such a devastating feel will become shaken up, leaving a taste of un morale to attacks and capability to think. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Phantasm Perception of GenJutsu
Phantasmal Swarm
Rank: "C" Rank
Skill: GenJutsu
Effect: The target believes that they are suddenly covered by a swarm of thousands of insects.
Special: "Handseals"
Drawback: ---
Description: The target believes that it is suddenly covered by a swarm of thousands of insects. They then suddenly experience the insects biting and stinging at them and burrowing underneath the skin. Driving them into a sudden state of panic. The target freaks out greatly in pain. This technique lasts only as long as the type of class level they are. When they are of course a "D" class warrior, this technique is only capable of having this technique last for as long as one round. For every class the user is higher then that of "D" it increases by two rounds. The user is capable of performing this technique within a radius of fifteen meters, plus ten meters for ever class level they are higher then that of "D".
Limit: Must know Phantasm Perception of GenJutsu
Illusory Script
Rank: "C"
Skill: GenJutsu
Effect: The user can write instructions or other information on parchment, paper, or any suitable writing material. The illusory script appears to be some form of foreign or coding writing.
Special: "Handseals"
Drawback:
Description: The user can write instructions or other information on parchment, paper, or any suitable writing material. The illusory script appears to be some form of foreign or coding writing. Only the person (or people) designated by user at the time of the jutsu performed are able to read the writing; it’s unintelligible to any other character, although a GenJutsu Master who knows the Phantasm Perception recognizes it as illusory script. This technique only lasts for one day. Any unauthorized creature attempting to read the script triggers a potent illusory effect. They are under the influence of seeing a type of message Typical suggestions include “Close the book and leave,” “Forget the existence of the book,” and so forth.
Limit: Must know the Phantasm Perception
Itami Daishou Zouka Meimu (Pain and Size Increase Illusion)
Rank: "B"
Skill: GenJutsu
Effect: Using this jutsu the user creates a sense of bigger pain rather then what was inflicted. Altering the enemies senses the shinobi makes a rather small weapon such as a senbon appear to leave a bigger wound, cut, or other injury.
Special: Rabbit, Ram
Drawback: Although creating the illusion and feel of a bigger wound the jutsu does not alter the weapon making it easy to know the damage that should be dealt. Unless however used with much concentration right after Manipyureito Buki Shikaku
Description: Creating an illusion and tweaking with the enemies senses it makes a weaker wound seem bigger and also makes them more painful. The illusion is very hard to notice but easy to get out by feeling the wound or not believing the pain/size of the wound.
Limit: Must know Phantasm Perception, Genjutsu Specialist.
Magen: Nai Koukyoukyoku "Demonic Illusion: Dead Symphany
Rank: B
Skill: GenJutsu
Effect: Creates an illusion of sounds of howling zombies, screaming children, and women. Sounds are controlled by the user as if being a composer of a dead symphony.
Special: Hand Signs,Ox, Tiger, Rabbit, Snake
Drawback: The moment the Chakra is found and cut the technique will stop working
Description: A ball of chakra is created as it moves around in the air, as it is punctured from time to time creating different sounds and illusions that emit outwards, echoing across the area.
Limit: Must know Phantasm Perception, Technique is destroyed by a ball of chakra, which is the source of technique.
Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
Rank: "B" Rank
Skill: GenJutsu
Effect: A Jutsu that is made where the opponent stays in place, and is unable to move for a brief moment. While the opponent is unable to move for that brief moment the user comes from behind to stab the opponent with a kunai or another type of weapon in a close range manner.
Special: "Handseals"
Drawback: The opponent must be looking at the User. It does not have to be the eyes, but at least must be looking at the opponent.
Description: When the user performs the handseals, the user suddenly disappears from the opponent's eyes in a shimmering form. When the user disappears from the very sense of sight of the technique, the opponent will find themselves incapable of moving for a brief moment of time as a large tree begins to form along the very ground. The tree grows larger and larger as it begins to wrap its branches around the very user. As this is done then the opponent is incapable of moving at all in any type of movement unless they are capable of escaping the GenJutsu. When everything is safe and the opponent is in the clear of moving that is when the user shows their face by doing what is considered to be "morphing" from the tree appearing on top or around the opponent as they would use a melee style attack against the opponent.
Limit: Must know Phantasm Perception
Ouda Kugiri (Striking Pause)
Rank: "B" Rank
Skill: GenJutsu
Effect: A technique where the user vanishes from the opponent's eyes as the opponent becomes still without movement as they are stabbed within the chest of an attack.
Special: "Handseals"
Drawback: Must have a medium, as a contact to where the opponent concentrates on so they may become hypnotized for this technique will work.
Description: For this technique to work the user performs a few handseals as they use a certain piece of medium along their body. Doing so they push their chakra outwards towards a single opponent. The moment the opponent sees what has happened the user vanishes with a loud bang. When the technique ends, the opponent finds himself with the user's blade drives into them as the user appears in front of them. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes as the whole Jutsu was nothing but a GenJutsu as no pain occurs, however a terrifying feel would occur showing that the opponent is capable of being harmed.
Limit: Must know the Phantasm Perception
Phantasmal Killer
Rank: "B"
Skill: GenJutsu
Effect: The user creates a phantasmal image of the most fearsome creature imaginable to the opponent to see as they are attacked.
Special: "Handseals"
Drawback: Must know the fear of the opponent, or create something that would be considered to be fearful.
Description: The user creates a phantasmal image of the most fearsome creature imaginable to the opponent simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the opponent that is subjected by this Jutsu can see the phantasmal killer. As others cannot see such a thing unless the user performs the same technique upon the others. Depending on the class of the user depends on how many people the user is capable of putting this technique upon them. The creature can only be up to Huge in size and not larger then that. Those that are struck by this phantasmal creation feel the damage and feel the pain until they are out of the Jutsu. When the user is "D" Class, they are only capable of affecting one person at a time. For each Class level higher then "D" The user is capable of affecting an additional person at a time.
Limit: Must know Phantasm Perception
Tenrai Meimu: Eiei Karasu no Bunshin (Divine Illusion: Eternal Raven Clone)
Rank: “B” Rank
Skill: Genjutsu
Effect: Creates clones that, when hit, turn into a cluster of illusionary ravens that will fly back together within a turn.
Special: "Handseals"
Drawback: Every time the clones re-form requires additional chakra expenditure on the user’s behalf.
Description: The user performs the handseals, creating a much more powerful variation of the Bunshin no Jutsu. These Bunshins, when hit, will fall backwards completely off their feet. Before hitting the ground though, they begin to levitate within the air about an inch from the ground and then, after a few seconds, disperse into a mass of ravens. Within one turn, these Ravens have pieced themselves back together into the regular Bunshin.
Limit: Must know Phantasm Perception
Shouten Gekiha Kukaku (Focus Crusher Area)
Rank: B, A, S
Skill: GenJutsu
Effect: Generates an area around the user which if stepped into consistently shifts the focus of the target. It also projects the feeling of not being able to feel one's legs. This makes the victim unable to escape.
B-Rank: 10 Feet
A-Rank: 20 Feet
S-Rank: 40 Feet
Special: "Handseals"
Drawback: The user must remain on the ground for the technique to remain active. The user must pay a D-Rank amount of chakra every turn in order to maintain the technique. (each costs alone
Description: The user begins by channeling chakra into the ground. This sets a radius around the user, a very curtail part to the technique. Once the opponent steps into the field, they are trapped. The chakra within the field is set to shoot through the leg of the target and debilitate the targets ability to move his/her leg. Then the user begins to affect the focus of the target. When the target attempts to gain a focal point on a position, they instantly loose the point, their focus shifting from their focal point to a point within the peripheral vision range. This disorientates the target and causes them to lose the ability to properly dodge, defend, or attack. Should the target fall over they would not be able to stand since they would remain within the disorienting field.
Limit: Must know Phantasm Perception.
Yukkuri Shite Jikan Jutsu (Slow Down Time Technique)
Rank: "B"
Skill: Genjutsu, Offensive, Defensive.
Effect: A technique or jutsu, that puts a selected target(s) into an illusion that slows down time.
Special: "Handseals." Horse, Rabbit, Rooster.
Drawback: Although, a very effective technique, there is also a downside to it. That being, if you use this technique or jutsu, it puts yourself into this slow state of mind as well, but your slowed state of mind isn't is great as your target(s), but if your target is capable of dispelling this illusion, or possibly the illusion fails to effect the selected target(s), that gives them the upper hand, because you will remain in this illusion, and they will be capable of landing plenty of hits on you with out you being able to react. Also, the longer you keep this illusion going, the more chakra is drained.
Description: The Yukkuri Shite Jikan Jutsu (Slow Down Time Technique) is effective in many ways. If you are opposing an enemy, and they are much more fast then you are, and you are unable to react to their attacks, you can use this jutsu as a defense mechanism, to slow down the movement of your target(s), and therefore, enabling yourself the possibilities of fighting back. Also, if you are in a predicament where you are against multiple enemies, and they begin to all move in at once, this move would permit you to assess the situation, and use it to your advantage.
Limit: Must have Phantasm Perception.
Genjutsu no Miuchi Niai Kataki (Illusion of Friends Becoming Enemies)
Rank: “A” Rank
Skill: Genjutsu
Effect: Forces a group of people to all view their own allies as an enemy.
Special: "Handseals"
Drawback: The user must keep eyesight of all the targets, or else the Genjutsu will break for all of the targets as well.
Description: The user performs the handseals, sending chakra at multiple targets. This jutsu is very difficult to maintain, requiring eye sight of every target. Once the chakra has been sent towards the opponents, there will be a soft blur, a shifting of vision that is the only warning that this jutsu has taken effect. Then, the opponent finds themselves on their knees, struggling to stand up. Through vicious battle, they will succeed, but see all their comrades down. They, soon, will stand up as well. However, to the surprise of the opponent, all of their allies will blur shapes and change into the shape of the user of the Genjutsu. This jutsu is normally used as a distraction or as a way to try to force the opponent to attack his/her own allies. The only way to break the Genjutsu is to receive a physical wound.
Limit: Must know Pattern Perception
The World As My Playground
Rank: "S" Rank
Skill: Genjutsu
Effect: Allows the user to subtly create a large amount of illusionary effects against an opponent. They may be changed upon whim.
Special: "Handseals" Hold Tiger
Drawback: The user is required to hold the Ram handseal for the entire duration of the ability. Is a continuous drain on chakra, so not a one-time expenditure. Every time the user creates a new illusion it requires additional chakra. Can create no debilitating effects like those that are commonly seen on higher-ranking Genjutsu.
Description: The user performs the required handseals, ending with the Ram seal and holding it. This will project chakra towards the opponent, creating a steady stream of interacting chakra between both user and opponent that allows the user to constantly shape and manipulate different illusionary effects upon the target. Beyond that, due to the way that the chakra is being constantly projected, performing a Kai or other technique proves to be worthless, as almost as soon as it is dispelled it will be re-attached. The main drawback to this effect is that the user is forced to hold their Ram handseal for the entire duration of the effect, making it nearly impossible to perform any other techniques while tricking your opponent the multitude of times you are allowed.
Limit: Must have 500 TP in Genjutsu Abilities. Cannot be a Genjutsu Non-Specialist, Must know Phantasm Perception
Apocalypse
Rank: "S" Rank
Skill: GenJutsu
Effect: Those affected by the technique are in an effect that believes that they are experiencing the final destruction of the universe.
Special: "Handseals"
Drawback: ---
Description: All living creatures within the technique's area of effect believe that they are experiencing the final destruction of the universe. Those subject to the technique experience illusory images that bolster this belief, such as hails of fire and brimstone, the forming of vast fissures in the crust of the earth, the coming of deadly plagues, and perhaps even the appearance of any appropriate deities. Any creature subject to this technique will endure temporary insanity, growing great fear, and lack of moral. This technique lasts up to ten rounds if the user wishes. Depending on the class level depends on the distance the user is capable of performing the technique from the user. When the user is "B" Class the user is capable of performing this technique off into the distance of thirty meters. When the user is "A" Class the user is capable of performing this technique off into the distance of forty meters. When the user is "S" Class the user is capable of performing this technique off into the distance of fifty meters. This technique is used to stun, distract, stopped against an opponent, as well as being used for deadlier force.
Limit: Must know Pattern Perception of GenJutsus