Cavernous Shop of Knowledge (Scroll Shop)
Jul 18, 2017 11:58:15 GMT -7
Post by Starnaess on Jul 18, 2017 11:58:15 GMT -7
The twin wasnt happy with just purchasing a few items - she wanted to look for more ritual books not only for her own sake but for her dojo's too - for she had a mission to find and purchase these rituals. She had been successful with a few of them but many more were misssing , as she approached the counter once again she would talk to the man and ask for many different kind of books
OOC: looking for
Hidden Soul 10%
Rank: "S"
Type: Restoration Ritual
Effect: The user places a piece of their soul into a small gemstone, which creates a shelter for the soul to hide in, should the body be destroyed.
Special: To perform: 8 hours; Duration: Special
Drawback: ---
Description: The user removes a fragment of a willing or helpless target's soul with this ritual, allowing the target to avoid many of the Raise Dead ritual's limitations. This ritual places a shard of the target's soul in a specially prepared gemstone worth at least 20,000 Ryo (Not included with Performance Price). The loss of the soul shard forces the target to lose a piece of their soul that cannot be regained until the soul shard is returned to the target. The gem containing the soul shard may be used as if it were a body part for the Raise Dead Ritual and ignores the 30 day limit normally associated with Raise Dead. If the gem is put in contact with the corpse of the target, it will restore the target to life as per the Raise Dead Ritual, though no component cost is paid. Either method of using the gem to return the target to life restores the soul shard to the target and shatters the gem. The target of this ritual cannot pass onto any sort of afterlife as long as the gem containing its soul survives, even if it dies of old age or by other means Raise Dead cannot remedy. If the gem is destroyed, the soul shard returns to the target immediately without harm to the target.
Limit: Must be a Ritualist for Restoration Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Raise Dead 10%
Rank: "S"
Type: Restoration Ritual
Effect: User bends over the body of their slain comrade, applying sacramental unguents.
Special: To perform: 8 hours; Duration: Instantaneous
Drawback: ---
Description: User bends over the body of their slain comrade, applying sacramental unguents. Finally the eyes flutter open as they are restored to life. To perform the Raise Dead ritual, user must have a part of the corpse of a creature that died no more than 30 days ago. The subject returns to life as if they had taken an extended rest. The subject is freed of any temporary conditions suffered at death, but permanent conditions remain. The subject returns with a death penalty: -5 skill checks, -1 to Saves. This death penalty fades after the subject has survived for 1 month. User cannot restore life to a creature that has been petrified or to a creature that died of old age. The subject's soul must be free and willing to return to life. Some chakra effects Trap the Soul and thus prevent Raise Dead from working. In all cases to raise an "A" Class character the performance cost is x5, while the components cost to raise an "S" Class character is x10.
Limit: Must be a Ritualist for Restoration Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Phantasmal Conveyance 30%
Rank: "B"
Type: Travel Ritual
Effect: User conjures up a shimmering, ethereal boat. It sits atop the waves, its sail fluttering in an unseen breeze.
Special: To perform: 30 minutes; Duration: 24 hours
Drawback: ---
Description: User conjures up a Chakra vehicle based on the user's Travel Mastery. It can hold up to 12 Medium creatures or the equivalent. It lasts until the duration has expired or until it takes damage.
Average: Overland Speed: 60 miles - Conveyance Type: Wagon or Carriage
Advanced: Overland Speed: 75 miles - Conveyance Type: Rowboat or Sailboat
Expert: Overland Speed: 100 miles - Conveyance Type: Submersible Boat
Master: Overland Speed: 125 miles - Conveyance Type: Zeppelin or Airship
The user can conjure the conveyance listed next to the user's Travel Ritual Mastery, or anything a lower check could summon. The speed is determined by the user's Travel Ritual Mastery regardless of which vehicle they choose. The conveyance comes complete with whatever is necessary to power it; carriages are drawn by phantom steeds, and ships sail with arcane winds. As soon as the vehicle takes damage, this means of propulsion ceases to exist, and the vehicle begins to slow. The next round, the conveyance itself fades away, dropping all passengers to the ground.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Transmit Remains 30%
Rank: "B"
Type: Travel Ritual
Effect: User attunes a target to a Teleportation Circle so when the target dies they are automatically teleported to the Teleportation Circle.
Special: To perform: 10 minutes; Duration: Special
Drawback: ---
Description: To perform this ritual, the user must know the trigger of a Teleportation Circle. During performing, the user can temporarily attune 1 creature (including themselves) to that Teleportation Circle. This ritual automatically discharges if the subject is killed, instantly Teleporting the subject’s remains (and any equipment that was on the subject’s person when they were killed) back to that circle from anywhere on the same plane. While the user performs this ritual, the subject must remain within the Teleportation Circle to which the user is attuning them. If the subject leaves the circle before the ritual is complete, the ritual fails and the performing components will be wasted. If the user is not the subject, the user must also be at the same location as the teleportation circle while the user performs this ritual. The user's Travel Mastery determines how long the subject remains attuned to the teleportation circle.
Average: 8 hours
Advanced: 24 hours
Expert: 3 days
Master: 1 week
As long as the subject is still attuned to the circle, the ritual discharges as an immediate reaction. Once this ritual is discharged, the subject is no longer attuned to the circle. Effects that prevent teleportation can prevent the discharge of this ritual. Equally, if an object or creature is within the teleportation circle when the subject is killed, this ritual will not discharge. In either event, the ritual discharges as soon as the circumstances preventing teleportation cease, as long as this happens within the duration determined when the ritual was performed.
Limit: Must be a Ritualist for Travel Rituals. Must know Create Teleportation Circle.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Linked Portal 30%
Rank: "B"
Type: Travel Ritual
Effect: User creates a glowing circle of sigils on the ground nearby, and the user can see a hazy vision of a far-off city. The user and their friends step into the circle, and the user is instantly whisked away to that place.
Special: To perform: 10 minutes; Duration: Special
Drawback: ---
Description: The user creates a shortcut across the fabric of the world, linking their location with a permanent teleportation circle somewhere else on the same plane. With a step, the user can move from one circle to the other. The circle must be 3-meter-diameter. To create this temporary teleportation circle the user must know the exact location of the permanent teleportation circle to teleport to the right destination. It disappears at the end of the portal’s duration. The user's Travel Mastery determines the duration that the portal remains open.
Advanced: 1 round
Expert: 3 rounds
Master: 5 rounds
User can use a permanent teleportation circle as the origin point of this ritual, making minor temporary modifications as part of the ritual. Doing this reduces the cost to 10,000 Ryo of components. While the portal is open, any creature that enters the circle at the origin point instantly appears at the other location, along with anything the creature holds or carries. Any number of creatures of any size can use an open portal; the only limitation is the number that can reach the circle before it ends. Anyone standing in the vicinity of either end of the portal can see a haze-infused vision of the teleportation circle at the other end of the connection, as well as the environment 20 meters beyond it. Effectively, everything at the destination within this area of visibility has concealment, and the area beyond is completely fogged out (Naturally, portals that last longer give the user a better opportunity to study the place they are going to before they step into the circle.). Environmental effects at one end of the connection do not affect the other end. This ritual can take you anywhere in the world, but it cannot take you to other planes. Additionally the user cannot Link to Teleportation Circles with specific Triggers (See Create Teleportation Circle). Sufficiently powerful warding Rituals, such as the Forbiddance ritual, can block a teleportation ritual. If the location is warded in such a manner, the user learns that as soon as they begin the ritual, so the user can interrupt the ritual and not expend any components.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Feet of Cloudrunner 30%
Rank: "B"
Type: Travel Ritual
Effect: The user's touch transforms the feet of them and their comrades into the flying ability of the harry hooves of the ki-rin.
Special: To perform: 10; Duration: Special
Drawback: ---
Description: The user and up to 8 allies gain the ability to fly when they take the run action. The number of movements the user has while they fly is equal to the number of movements they usually have. The user cannot hover. If the user's first action on their turn is not a run movement, the user falls 2 meters. At the start of the user's turn, the user falls 4 meters for each previous turn during which they did not take a run movement. If the user falls to the ground. Due to the speed of how they fall, the user does not take falling damage. When the user performs this ritual, the user's Travel Ritual determines the duration of the ritual’s effect.
Average: 5 minutes
Advanced: 10 minutes
Expert: 30 minutes
Master: 1 hour
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Cheetah’s Ineluctable Pursuit 30%
Rank: "B"
Type: Travel Ritual
Effect: The user anoints themselves and the user's companions with a pungent musk that sensitizes the user's nose to the scent of the user's prey, and grants the user the speed of a great cat while they hunt.
Special: To perform: 10 minutes; Duration: 12 hours
Drawback: ---
Description: The user and up to 6 allies move with relentless speed as long as the user follows the scent of the creature the user designates. In order to follow the scent, the user must follow the path that was taken by the user's target. If the user leaves the path, the user must return to the point at which the user left in order to pick up the scent again. As long as the user is moving along the path toward the user's prey, treat the user's party’s Movements as +3 for the purposes of determining how much they can track in 1 hour or a day. The user's Travel Ritual Mastery determines what the user needs to pick up the target’s scent.
Average: A sample of the target’s blood or spoor.
Advanced: Something belonging to the target.
Expert: A specific location the target passed through in the past day.
Master: A general area the target passed through in the last week.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Astral Sojourn 30%
Rank: "B"
Type: Travel Ritual
Effect: With each word of the ritual, the world around the user grows fainter, until finally it vanishes altogether, and the user find themselves floating in the silvery void of the Astral Sea.
Special: To perform: 1 hour; Duration: Special
Drawback: ---
Description: The user must use this ritual in the world. When they perform this ritual, they transport themselves and up to 8 allies to a random spot in the Astral Sea. Creatures that travel the Astral Sea using this ritual have a faint silver nimbus surrounding them, which coalesces into a ghostly cord trailing a few inches from the neck. The manifestation of the cord represents the traveler’s connection to the location from which they departed the world. If the user or one of the user's affected allies leaves the Astral Sea, such as by stepping through a portal to another plane, then the ritual ends and all participants return to the location from which they departed the world. At the end of the ritual’s duration, or upon the death of the Ritualist, the participants also return to the location from which they departed the world. The Ritualist can choose to end the ritual at any time. This requires 10 minutes, and instantly returns all participants to the world. A participant always returns to the same location from which he or she departed the world. The user's Mastery of Travel Ritual determines how long the ritual’s participants remain in the Astral Sea.
Average: 3 days
Advanced: 7 days
Expert: 21 days
Master: 1 year
The Astral Sea is the empty space between the Astral Domains (Celestial, and Hells). It is a silvery, spacially infinite void. No Creature lives in the Sea.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Zolobachai's Wagon 40%
Rank: "C"
Type: Travel Ritual
Effect: The user conjures a conveyance fit for a vainglorious mountebank, complete with garish advertisements for the wonders and nostrums within. It's just the thing the user's party needs to haul a king's ransom unsuspected through enemy territory
Special: To perform: 1 hour; Duration: 24 hours
Drawback: ---
Description: The user creates a platform of pure force that is 8 meters, 6 meters wide, and surrounded by a lip 1 inch high. The platform is covered by an illusion that gives it the appearance of an inconspicuous mundane conveyance, such as a wagon pulled by a pair of weary mules. The user specifies the details of this illusion at the time that they performed the ritual. Once created, the user cannot alter the illusion, although it does change to reflect its circumstances – for example, the wagon's wheels and mules' hooves appear to move as appropriate for the terrain and even get muddy if it rains.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
OOC: looking for
Hidden Soul 10%
Rank: "S"
Type: Restoration Ritual
Effect: The user places a piece of their soul into a small gemstone, which creates a shelter for the soul to hide in, should the body be destroyed.
Special: To perform: 8 hours; Duration: Special
Drawback: ---
Description: The user removes a fragment of a willing or helpless target's soul with this ritual, allowing the target to avoid many of the Raise Dead ritual's limitations. This ritual places a shard of the target's soul in a specially prepared gemstone worth at least 20,000 Ryo (Not included with Performance Price). The loss of the soul shard forces the target to lose a piece of their soul that cannot be regained until the soul shard is returned to the target. The gem containing the soul shard may be used as if it were a body part for the Raise Dead Ritual and ignores the 30 day limit normally associated with Raise Dead. If the gem is put in contact with the corpse of the target, it will restore the target to life as per the Raise Dead Ritual, though no component cost is paid. Either method of using the gem to return the target to life restores the soul shard to the target and shatters the gem. The target of this ritual cannot pass onto any sort of afterlife as long as the gem containing its soul survives, even if it dies of old age or by other means Raise Dead cannot remedy. If the gem is destroyed, the soul shard returns to the target immediately without harm to the target.
Limit: Must be a Ritualist for Restoration Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Raise Dead 10%
Rank: "S"
Type: Restoration Ritual
Effect: User bends over the body of their slain comrade, applying sacramental unguents.
Special: To perform: 8 hours; Duration: Instantaneous
Drawback: ---
Description: User bends over the body of their slain comrade, applying sacramental unguents. Finally the eyes flutter open as they are restored to life. To perform the Raise Dead ritual, user must have a part of the corpse of a creature that died no more than 30 days ago. The subject returns to life as if they had taken an extended rest. The subject is freed of any temporary conditions suffered at death, but permanent conditions remain. The subject returns with a death penalty: -5 skill checks, -1 to Saves. This death penalty fades after the subject has survived for 1 month. User cannot restore life to a creature that has been petrified or to a creature that died of old age. The subject's soul must be free and willing to return to life. Some chakra effects Trap the Soul and thus prevent Raise Dead from working. In all cases to raise an "A" Class character the performance cost is x5, while the components cost to raise an "S" Class character is x10.
Limit: Must be a Ritualist for Restoration Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Phantasmal Conveyance 30%
Rank: "B"
Type: Travel Ritual
Effect: User conjures up a shimmering, ethereal boat. It sits atop the waves, its sail fluttering in an unseen breeze.
Special: To perform: 30 minutes; Duration: 24 hours
Drawback: ---
Description: User conjures up a Chakra vehicle based on the user's Travel Mastery. It can hold up to 12 Medium creatures or the equivalent. It lasts until the duration has expired or until it takes damage.
Average: Overland Speed: 60 miles - Conveyance Type: Wagon or Carriage
Advanced: Overland Speed: 75 miles - Conveyance Type: Rowboat or Sailboat
Expert: Overland Speed: 100 miles - Conveyance Type: Submersible Boat
Master: Overland Speed: 125 miles - Conveyance Type: Zeppelin or Airship
The user can conjure the conveyance listed next to the user's Travel Ritual Mastery, or anything a lower check could summon. The speed is determined by the user's Travel Ritual Mastery regardless of which vehicle they choose. The conveyance comes complete with whatever is necessary to power it; carriages are drawn by phantom steeds, and ships sail with arcane winds. As soon as the vehicle takes damage, this means of propulsion ceases to exist, and the vehicle begins to slow. The next round, the conveyance itself fades away, dropping all passengers to the ground.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Transmit Remains 30%
Rank: "B"
Type: Travel Ritual
Effect: User attunes a target to a Teleportation Circle so when the target dies they are automatically teleported to the Teleportation Circle.
Special: To perform: 10 minutes; Duration: Special
Drawback: ---
Description: To perform this ritual, the user must know the trigger of a Teleportation Circle. During performing, the user can temporarily attune 1 creature (including themselves) to that Teleportation Circle. This ritual automatically discharges if the subject is killed, instantly Teleporting the subject’s remains (and any equipment that was on the subject’s person when they were killed) back to that circle from anywhere on the same plane. While the user performs this ritual, the subject must remain within the Teleportation Circle to which the user is attuning them. If the subject leaves the circle before the ritual is complete, the ritual fails and the performing components will be wasted. If the user is not the subject, the user must also be at the same location as the teleportation circle while the user performs this ritual. The user's Travel Mastery determines how long the subject remains attuned to the teleportation circle.
Average: 8 hours
Advanced: 24 hours
Expert: 3 days
Master: 1 week
As long as the subject is still attuned to the circle, the ritual discharges as an immediate reaction. Once this ritual is discharged, the subject is no longer attuned to the circle. Effects that prevent teleportation can prevent the discharge of this ritual. Equally, if an object or creature is within the teleportation circle when the subject is killed, this ritual will not discharge. In either event, the ritual discharges as soon as the circumstances preventing teleportation cease, as long as this happens within the duration determined when the ritual was performed.
Limit: Must be a Ritualist for Travel Rituals. Must know Create Teleportation Circle.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Linked Portal 30%
Rank: "B"
Type: Travel Ritual
Effect: User creates a glowing circle of sigils on the ground nearby, and the user can see a hazy vision of a far-off city. The user and their friends step into the circle, and the user is instantly whisked away to that place.
Special: To perform: 10 minutes; Duration: Special
Drawback: ---
Description: The user creates a shortcut across the fabric of the world, linking their location with a permanent teleportation circle somewhere else on the same plane. With a step, the user can move from one circle to the other. The circle must be 3-meter-diameter. To create this temporary teleportation circle the user must know the exact location of the permanent teleportation circle to teleport to the right destination. It disappears at the end of the portal’s duration. The user's Travel Mastery determines the duration that the portal remains open.
Advanced: 1 round
Expert: 3 rounds
Master: 5 rounds
User can use a permanent teleportation circle as the origin point of this ritual, making minor temporary modifications as part of the ritual. Doing this reduces the cost to 10,000 Ryo of components. While the portal is open, any creature that enters the circle at the origin point instantly appears at the other location, along with anything the creature holds or carries. Any number of creatures of any size can use an open portal; the only limitation is the number that can reach the circle before it ends. Anyone standing in the vicinity of either end of the portal can see a haze-infused vision of the teleportation circle at the other end of the connection, as well as the environment 20 meters beyond it. Effectively, everything at the destination within this area of visibility has concealment, and the area beyond is completely fogged out (Naturally, portals that last longer give the user a better opportunity to study the place they are going to before they step into the circle.). Environmental effects at one end of the connection do not affect the other end. This ritual can take you anywhere in the world, but it cannot take you to other planes. Additionally the user cannot Link to Teleportation Circles with specific Triggers (See Create Teleportation Circle). Sufficiently powerful warding Rituals, such as the Forbiddance ritual, can block a teleportation ritual. If the location is warded in such a manner, the user learns that as soon as they begin the ritual, so the user can interrupt the ritual and not expend any components.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Feet of Cloudrunner 30%
Rank: "B"
Type: Travel Ritual
Effect: The user's touch transforms the feet of them and their comrades into the flying ability of the harry hooves of the ki-rin.
Special: To perform: 10; Duration: Special
Drawback: ---
Description: The user and up to 8 allies gain the ability to fly when they take the run action. The number of movements the user has while they fly is equal to the number of movements they usually have. The user cannot hover. If the user's first action on their turn is not a run movement, the user falls 2 meters. At the start of the user's turn, the user falls 4 meters for each previous turn during which they did not take a run movement. If the user falls to the ground. Due to the speed of how they fall, the user does not take falling damage. When the user performs this ritual, the user's Travel Ritual determines the duration of the ritual’s effect.
Average: 5 minutes
Advanced: 10 minutes
Expert: 30 minutes
Master: 1 hour
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Cheetah’s Ineluctable Pursuit 30%
Rank: "B"
Type: Travel Ritual
Effect: The user anoints themselves and the user's companions with a pungent musk that sensitizes the user's nose to the scent of the user's prey, and grants the user the speed of a great cat while they hunt.
Special: To perform: 10 minutes; Duration: 12 hours
Drawback: ---
Description: The user and up to 6 allies move with relentless speed as long as the user follows the scent of the creature the user designates. In order to follow the scent, the user must follow the path that was taken by the user's target. If the user leaves the path, the user must return to the point at which the user left in order to pick up the scent again. As long as the user is moving along the path toward the user's prey, treat the user's party’s Movements as +3 for the purposes of determining how much they can track in 1 hour or a day. The user's Travel Ritual Mastery determines what the user needs to pick up the target’s scent.
Average: A sample of the target’s blood or spoor.
Advanced: Something belonging to the target.
Expert: A specific location the target passed through in the past day.
Master: A general area the target passed through in the last week.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Astral Sojourn 30%
Rank: "B"
Type: Travel Ritual
Effect: With each word of the ritual, the world around the user grows fainter, until finally it vanishes altogether, and the user find themselves floating in the silvery void of the Astral Sea.
Special: To perform: 1 hour; Duration: Special
Drawback: ---
Description: The user must use this ritual in the world. When they perform this ritual, they transport themselves and up to 8 allies to a random spot in the Astral Sea. Creatures that travel the Astral Sea using this ritual have a faint silver nimbus surrounding them, which coalesces into a ghostly cord trailing a few inches from the neck. The manifestation of the cord represents the traveler’s connection to the location from which they departed the world. If the user or one of the user's affected allies leaves the Astral Sea, such as by stepping through a portal to another plane, then the ritual ends and all participants return to the location from which they departed the world. At the end of the ritual’s duration, or upon the death of the Ritualist, the participants also return to the location from which they departed the world. The Ritualist can choose to end the ritual at any time. This requires 10 minutes, and instantly returns all participants to the world. A participant always returns to the same location from which he or she departed the world. The user's Mastery of Travel Ritual determines how long the ritual’s participants remain in the Astral Sea.
Average: 3 days
Advanced: 7 days
Expert: 21 days
Master: 1 year
The Astral Sea is the empty space between the Astral Domains (Celestial, and Hells). It is a silvery, spacially infinite void. No Creature lives in the Sea.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Zolobachai's Wagon 40%
Rank: "C"
Type: Travel Ritual
Effect: The user conjures a conveyance fit for a vainglorious mountebank, complete with garish advertisements for the wonders and nostrums within. It's just the thing the user's party needs to haul a king's ransom unsuspected through enemy territory
Special: To perform: 1 hour; Duration: 24 hours
Drawback: ---
Description: The user creates a platform of pure force that is 8 meters, 6 meters wide, and surrounded by a lip 1 inch high. The platform is covered by an illusion that gives it the appearance of an inconspicuous mundane conveyance, such as a wagon pulled by a pair of weary mules. The user specifies the details of this illusion at the time that they performed the ritual. Once created, the user cannot alter the illusion, although it does change to reflect its circumstances – for example, the wagon's wheels and mules' hooves appear to move as appropriate for the terrain and even get muddy if it rains.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo