Kaito Takihashi (Finished)
Apr 23, 2012 23:54:04 GMT -7
Post by Kaito Takihashi on Apr 23, 2012 23:54:04 GMT -7
Basic Information
Name: Kaito Takihashi
Bloodlimit: N/A
Height: 5'5”
Weight: 130 lbs.
Age: 14
Gender: Male
Alignment: Good Neutral
Birth Country: Mizu no Kuni
Village: Kirigakure
Special:
Weapons
Primary Weapon:
Secondary Items:
Non-Weapon Items
Character Depth
Personality:
Appearance:
Background:
Name: Kaito Takihashi
Bloodlimit: N/A
Height: 5'5”
Weight: 130 lbs.
Age: 14
Gender: Male
Alignment: Good Neutral
Birth Country: Mizu no Kuni
Village: Kirigakure
Special:
Weapons
Primary Weapon:
- Sword, Longsword (Overview) (Katana, Hilt is wrapped in black cloth, the circular guard is black with red kanji with Kaito's full name as well as the words peace and war. His first name is above the hilt, last name is below. War is to the left of the hilt, peace is to the right. Finally the collar and spacer are black as well. It is stored in a black sheath.)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Secondary Items:
- Kunai (Overview) (10, 5 slots)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each. - Hira-Shuriken (Overview) (45, 3 Slots)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each. - Knife (Overview) (1, ½ Slot) (Combat Knife, 7 inches.)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A knife is any cutting edge or blade, handheld or otherwise, with or without a handle.
Special: ---
Drawback: ---
Description: The knife is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. Originally made of rock, flint, and obsidian; knives have evolved in construction as technology has with blades being made from bronze, copper, iron, steel, ceramics, and titanium. Many cultures have their unique version of the knife. Due to its role as humankind's first tool, certain cultures have attached spiritual and religious significance to the knife including the La Hu Si. There could be multiple kinds of knives such as throwing knives, curved knives, combat knives, or retractable knives.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Non-Weapon Items
- Book: Reference: Hābu Narejji Bukku (Herbalist Knowledge Book) (Urban)
Rank: “C”
Type: Main, Book, Textbook
Effect: A Simple book that teaches the user’s knowledge of Herbs within a certain region.
Special: ---
Drawback: One Book per Region.
Description: A Hardcover book that is three inches thick along the spine, eleven inches and a half high, and eight and a half inches thick. The book is a nice ruby color with gold lettering on the cover. The Author of the Book are not listed, however the Production company for some reason says B.I.N.G.O. on it. When the user looks through the book they will see pictures as well as text letterings of different types of herbs found within the region. This book helps a user learn about all the herbs found within that region.
Limit: May be bought at any Book or Scroll Shop within the Country without a die role. For any Regions that are not within the Country there is a 25% chance of finding.
Cost: 5,000 Ryo - Robe Type 6 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 6 Slots (6 for Items of Scroll Length), Robe
Effect: Robe definition, a long, loose or flowing gown or outer garment worn by men or women as ceremonial dress, an official vestment, or garb of office.
Special: ---
Drawback: ---
Description: A robe that is a kimono-style sleeves and a roomy hood combine with the lightweight fabric for maximum draping effect. The weight of the fabric is great for movement and layering. This robe has inside pouch slots that can be closed with Velcro straps within the robe. The slots are close to chest and torso of the body for quick removal. This particular robe has a 6 slot pouches that can fit an object of scroll size. These slots can be placed either on the left, or right side of the robe, or distributed on both sides with the max amount of pouches of 3 on a single side.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 2,800 Ryo - Book: Reference: Hābu Narejji Bukku (Herbalist Knowledge Book) (Underworld)
Rank: “C”
Type: Main, Book, Textbook
Effect: A Simple book that teaches the user’s knowledge of Herbs within a certain region.
Special: ---
Drawback: One Book per Region.
Description: A Hardcover book that is three inches thick along the spine, eleven inches and a half high, and eight and a half inches thick. The book is a nice ruby color with gold lettering on the cover. The Author of the Book are not listed, however the Production company for some reason says B.I.N.G.O. on it. When the user looks through the book they will see pictures as well as text letterings of different types of herbs found within the region. This book helps a user learn about all the herbs found within that region.
Limit: May be bought at any Book or Scroll Shop within the Country without a die role. For any Regions that are not within the Country there is a 25% chance of finding.
Cost: 5,000 Ryo - The RideBack
Rank: "S"
Type: Main, Gadget, Mechanical, Transportation
Effect: A mechanical transportation device with a rider riding on a mount form with 2 wheels giving mobility and speed as well as the ability to move in 3 dimensions.
Special: ---
Drawback: ---
Description: Picture ; Picture ; Picture ; Picture ; Picture A 2 legged, 2 wheeled, recreational vehicle, unlike others it is capable of maneuvering in 3 dimensions. It feels like riding on someone's back when driving it. It recognizes simple verbal commands. The basics of controlling it are in the accelerator and the handle movements along with spoken orders. It understands broad orders. It can respond by simply shifting your weight around. It has sensors pointed at the rider so it's "self aware" of the rider's status and actions. There are a number of ways to move the arms such by speaking and manual controls. Spokes and hydraulics are used to make the arms move. The RideBack has 2 forms. The first form is the most popular form called the Stand Form. The RideBack stands as if a bipedal human on 2 large wheels. Each leg is capable of moving in all directions like a human being and slouches forward as if having knees bent. This allows greater mobility but loses in speed value. The 2nd form is called the Spread Legs Form. This is done by spreading the legs in front and behind of the middle seat as it achieves a form that lowers the center of gravity which increases the speed of the device. This however makes it difficult to control the speed when cornering in this form. The RideBack in Stand Form can stand up to 7 to 8 feet in the air, while in Spread Legs Form have a length of over 9 feet. Each RideBack has a Class I Sensor System found inside it that's normally found in puppets. Price includes this system. Higher systems may be placed but must be purchased. Note: In order to know how to use, user must first purchase a Book: Reference Book (Overview) book dedicated to RideBacks.
Limit: This type of item may be capable of being bought inside any Gadget Shop outside of Hidden Villages with a 20% chance of finding. This item may be found in any of the inventors shops at all times.
Cost: 75,000 Ryo - Butt Bag Type 1 (Overview) (2)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo - World Map
Rank: "B"
Type: Secondary, "1" per Slot
Effect: A Map that has all Capital Cities listed within all villages, and known villages. Does not have any Hidden Village listed within.
Special: ---
Drawback: ---
Description: A Scroll of the world map that is known so far. The map is designed to help People move from one place to another in moving without getting to lost. Important Cities such as the Capital Cities are marked up. No Hidden Villages are marked. The only way to actually remember a Hidden Village location is first having this map. Any other way is void unless you are part of that village.
Limit: This can be found within any Shop found in any Capital, or any Village
Cost: 7,500 Ryo - Soldier Pill (5)
Location: Every Region
Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape.
Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop.
Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left.
Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally.
Cost: 3,000 each - Goggles [1]
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each- Zooming Vision
Rank: "C", "B", "A", "S" (Zoom is at 15)
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom - Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each - X-Ray Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: Only able to see through so much.
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 9,000 Ryo Each - Thermal Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: Difficult to distinguish two objects of same size and shape.
Description: A vision that perceives thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. It detects heat signatures that are located around within field of vision. The hotter the image the more light is produced. Only capable of seeing through a single wall as it is completely solid unlike fog, smoke, and rain.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
- Zooming Vision
- Wireless Radio [2]
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each - Name Sadoru ( Saddle )
Rank: "C" Rank
Type: Slot Carrier
Effect: A saddle placed onto a medium or larger animal companion to hold a set number of items. Can hold 10 slots of items per side for a medium, and for the large a third 10 slot bag will rest on the back of the saddle.
Special: ---
Drawback: Must be on a Medium or Large Animal
Description: Picture A Standard saddle that comes in many different colors. Colors are: Black, White, Gray, Brown, Gold, and Silver. On either side of the saddle lies two bags. Each bag can hold ten (10) slots of items.
Limit: Can be bought is any Capital or major city.
Cost: 6400 Ryo Medium, 9400 Ryo Large
Character Depth
Personality:
Appearance:
Background: